The Witcher 3 Remastered Upgrades
Database
Runestones (32)
Glyphs (27)
Oils (36)
Crossbow bolts (8)
Runewords (9)
Any food consumed regenerates 400% more Vitality, but everything tastes like pierogis.
Once they reach their maximum level, Adrenaline Points steadily decline until they reach 0. During this time Vitality and Stamina regeneration are accelerated and Toxicity declines more quickly.
Armorer's Table and Grindstone bonuses never expire.
Fatal blows dealt with your sword generate 1 Adrenaline Point.
Each fatal blow dealt restores 100% of your Stamina.
Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
Each unblocked blow increases potion duration time by 1s.
After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.
Glyphwords (14)
Armor deflects all arrows.
Hitting enemies with Aard reduces their Stamina by 100%.
All equipped armor items are treated as Heavy Armor.
Enemies set alight with Igni have a 100% chance to ignite other enemies within a 2 yard radius.
When an enemy affected by Axii dies, the effect transfers to the nearest target.
All equipped armor items are treated as Medium Armor.
Enemies affected by Axii will be affected for 2s longer for each blow they land.
When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position.
When you enter combat, there's a 100 percent chance you will automatically get a Quen shield without using any Stamina.
Igni's basic attack strikes all enemies in a 360-degree radius.
Foes set alight by Igni explode when they die and ignite nearby foes.
All equipped armor items are treated as Light Armor.
When an opponent influenced by Axii dies, the effect transfers to a nearby target. The effect's duration increases by 2 seconds for each blow the affected target lands.
Gives a 30% chance of returning a portion of damage received to the attacker.