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The Witcher 3 Remastered-Database-Bestiary-Shaelmaar from the Emperor of Nilfgaard
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Shaelmaar from the Emperor of Nilfgaard
The Witcher 3 Remastered Relicts

The bestiary of The Witcher 3 Remastered lists Shaelmaar from the Emperor of Nilfgaard under Relicts, added in the Blood and Wine expansion. It names 3 vulnerabilities: Samum, Relict oil and Aard. The entry has 2 endings, one for each way the contract can end.

Vulnerable to

Bombs
Samum
Signs
Aard

Stats

The creature the bestiary entry names, at level 13. Encounters and quests can set their own level.
StatValue
essence2850
armor200
physical resistance80%
slashing resistance80%
piercing resistance80%
bludgeoning resistance80%
rending resistance80%
elemental resistance50%
force resistance50%
bleeding resistance30%
burning over time damage resistance50%

Contract endings

The journal shows one of these, depending on how the contract ends.

Gladiator fights in massive arenas are a popular form of entertainment in Nilfgaard. Usually the fighters are slaves specially trained for this purpose, yet at times the arena masters pit humans against monsters. The shaelmaar Geralt had to fight in the tourney grounds was a present from the emperor to his relative, Duchess Anna Henrietta. It had been caught while young and prepared for its ultimate purpose by Nilfgaardian trainers. That does not mean it was tame, however – in fact, its wildness and inborn ferocity had not been dulled one whit. Like all creatures of its species, it was blind but could unerringly pinpoint its opponents’ location using echolocation. The shaelmaar had thick armor and near impenetrable skin. It could also roll into a ball and charge its opponents. Its underbelly, however, was relatively vulnerable and became exposed when its charge failed.

In the end, though the fight was long and difficult, Geralt defeated the shaelmaar and, when the duchess called from the stands for him to finish the beast off, he duly dealt the final blow.

Gladiator fights in massive arenas are a popular form of entertainment in Nilfgaard. Usually the fighters are slaves specially trained for this purpose, yet at times the arena masters pit humans against monsters. The shaelmaar Geralt had to fight in the tourney grounds was a present from the emperor to his relative, Duchess Anna Henrietta. It had been caught while young and prepared for its ultimate purpose by Nilfgaardian trainers. That does not mean it was tame, however – in fact, its wildness and inborn ferocity had not been dulled one whit. Like all creatures of its species, it was blind but could unerringly pinpoint its opponents’ location using echolocation. The shaelmaar had thick armor and near impenetrable skin. It could also roll into a ball and charge its opponents. Its underbelly, however, was relatively vulnerable and became exposed when its charge failed.

In the end, though the fight was long and difficult, Geralt defeated the shaelmaar and, when the duchess called from the stands for him to finish the beast off, he refused to kill the creature, not wanting to take a life merely to amuse a crowd.

Other Relicts