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All Bestiary

Chorts
The Witcher 3 Remastered Relicts

The bestiary of The Witcher 3 Remastered lists Chorts under Relicts. It names 2 vulnerabilities: Devil's Puffball and Relict oil. Its loot tables hold 18 items.

Vulnerable to

Stats

The creature the bestiary entry names, at level 27. Encounters and quests can set their own level.
StatValue
attack power-620
essence350
armor20
physical resistance25%
slashing resistance25%
piercing resistance25%
bludgeoning resistance25%
rending resistance25%
elemental resistance25%
force resistance50%
will resistance40%

Drops

Each list rolls the number of times shown. Items marked Always drop every time; the share is an item's weight in the game files against the other weighted items in its list, for one roll.
Rolls 3 to 4 times
ItemQuantityShare
Chort hide× 145%
Raw meat× 1–220%
Chort mutagen× 110%
Monster blood× 12%
Monster bone× 12%
Monster brain× 12%
Monster claw× 1–32%
Monster ear× 12%
Monster eye× 12%
Monster hair× 1–32%
Monster heart× 12%
Monster liver× 12%
Monster saliva× 12%
Monster tongue× 12%
Monster tooth× 1–32%
Rolls 0 to 1 times
ItemQuantityShare
Lesser blue mutagen× 133%
Lesser green mutagen× 133%
Lesser red mutagen× 133%

Bestiary entry

Chorts are smaller than fiends, true. But still big enough to kill.
– Agnes Thistle, herbalist from the Black Forest

Chorts are the somewhat smaller kin of fiends and bumbakvetches. Yet any witcher who thinks their diminutive stature means they present no danger commits a grave error – the kind that can end his career permanently. These denizens of dark and ancient woods are some of the most dangerous monsters known to man.

Legends often mistake chorts for sylvans, ascribing to them the ability to speak, stand on two legs, gobble up cabbage, play pranks and work mischief around the household. The arrival of a true chort in a region soon puts an end to such tales. The creatures do not speak, at best communicating with each other through grunts, snorts and moans. They get about on four legs and as for their "mischief"... they destroy farmsteads, devouring anything that can be devoured, including cabbage, if such is available, but also extending to poultry, pork, the family dog and then the family itself.

Chorts fight with little finesse, running straight towards their opponent and trying to knock him to the ground with the force of their charge. After downing their foe they bite, kick and strike with their claw-tipped paws. Due to their size and four-legged posture, they are mostly unperturbed by the force of the Aard Sign, and the regenerative powers of their body allow any wounds they receive to heal at a rapid pace.

Other Relicts