Starter heavy gun
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Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You do +20% ranged damage to far enemies.
+75% ranged damage when attacking the torso.
Armor provides 15% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Fusion Core duration is now doubled.
Food in your inventory will spoil 90% slower.
You do +20% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a 18% chance to instantly reload when your clip is empty.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
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construction
Weapons
10 sec
Armor Sets
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