Slow Heavy Gun
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your weapons weigh 75% less.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +15% ranged damage to close enemies.
The negative effects of your mutations are reduced by 75%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
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