Casual VATS PA Build
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Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage to crippled targets.
Gain more carry weight based on your STR.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Focus fire to gain +3% accuracy and damage per shot.
You deal 20% more damage per crippled limb your target has.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Big guns gain 30% accuracy. Double in Power Armor.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
Increase fire damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Your Action Points regenerate faster when not over encumbered.
Action Points regenerate 15% faster.
The negative effects of your mutations are reduced by 75%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
AG +4, Fall from heights more gradual, STR -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.