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Level 300+
s10
p12
e4
c4
i7
a10
l9

Casual VATS PA Build
Fallout 76
Heavy VATS PA
build
Published

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More: Boss Killer builds, Endgame builds, Exploration builds, Survival builds, Tank builds

lvl
300+
S
10
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

P
12
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
4
+5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

I
7
+5
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
10
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

L
9
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1550
(~431 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Survival Shortcut
lvl
50

Generate 1 survival aiding chem every 25 minutes. Up to a max of 6.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Grounded

Energy Resistance +100. Energy Damage -50%.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Red Terror
light-machine-gun
Furious
Crippling
V.A.T.S. Optimized
Conductor's
lvl 50
35
28.2
51/3s
Fire Rate
122
shots per
10 sec
Automatic
Ammo
200.308
Range
0
82
164
100%50%
AP Cost
6 (1%) 73.3 shots before AP is depleted
15.6
1852.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Fire Damage
Modifications
Standard .308 Receiver
Changes ammo type to .308 Caliber.
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Muzzle Brake
Range: -12%
Weight: +10%
Recoil: -15%
Swap
Furious Sharpshooter's Dom Pedro Pistol
Furious
V.A.T.S. Enhanced
Swift
Pin-Pointer's
lvl 50
270
Fire Rate
50
shots per
10 sec
Bolt Action
Ammo
6.308
Range
0
44
88
100%50%
AP Cost
22 (5%) 20 shots before AP is depleted
7.425
290
-10
-12%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
.308 Receiver
Changes ammo type to .308 Caliber
Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: +10%
AP Cost: -10%
Sighted Transition: -15%
Aligned Grip
Weight: +15%
AP Cost: -10%
Swift Six Magazine
+15% Reload Speed
Explosive-Penetrating
Projectiles explode on impact
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Sensing Vulcan Helmet
Sensor Array
Perception +2
lvl 50
362
399
183
47
26
29
P
 
+2
Mutant's Medical Vulcan Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
667
313
81
42
47
A
 
+2
Mutant's Gimbal Bracers Vulcan Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
A
 
+2
Mutant's Gimbal Bracers Vulcan Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
A
 
+2
Mutant's Calibrated Vulcan Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
A
 
+2
Carry Weight
 
+50
Mutant's Calibrated Vulcan Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
A
 
+2
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
P
 
+2
A
 
+10
S
 
+10
Carry Weight
 
+100
Incoming Damage
 
x0.794
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (423.929 / 424)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 20
Character stats
26
22
12
7
26
33
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
463
AP
440
HP
424
XP
+78%
Resistances
2479
2849
1228
316
172
192
0
Evasion Chance
0
Incoming Damage
x0.794
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