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Level 300+
s10
p5
e10
c1
i9
a10
l11

Heavy Utility
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+3
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
P
5
+5
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Picklock

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

lvl
5
2
Butcher's Bounty

60% chance to find extra meat from animal corpses.

lvl
3
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
1
Percepti-Bobble

You hear directional audio when in range of a Bobblehead.

lvl
16
1
Picklock Expert

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

lvl
19
E
10
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Lead Belly

You take less radiation from eating or drinking based on your END.

lvl
2
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thru-hiker

Food and drink weights are reduced by 45%.

lvl
7
C
1
+3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
9
1
Chemist

You get double the quantity when you craft chems!

lvl
34
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
Hacker

Gain +1 hacking skill, and terminal lock-out time is reduced.

lvl
4
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Science!

Increase energy damage based on your INT.

lvl
20
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
A
10
+5
not enough 1 pt
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Ammosmith

Produce 80% more rounds when crafting ammunition.

lvl
34
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Goat Legs

Take no damage from falling.

lvl
32
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
L
11
+3
1
Can Do!

Find more canned goods based on your LCK.

lvl
7
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Pharma Farma

Find more first aid Chems based on your LCK.

lvl
2
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
1
WoodChucker

Collect twice as much when harvesting wood.

lvl
17
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
Show leveling chart

Legendary perks

Total Perk Coins cost:
1350
(~375 level-ups)
Ammo Factory

Produce 150% more rounds when crafting ammunition.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (423.571 / 424)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
14
10
11
4
9
15
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
258
AP
210
HP
424
XP
+27%
Resistances
107
49
0
0
0
0
0
Evasion Chance
0.05
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