Heavy Utility
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Gain 9% damage per 30 ammo spent. 10 max stacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Bullet Storm stack limit is increased by 10.
Your ranged weapons ignore 40% armor.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
60% chance to find extra meat from animal corpses.
+75% ranged damage when attacking the torso.
You hear directional audio when in range of a Bobblehead.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Increased Damage and Energy Resistance based on END while not diseased.
You take less radiation from eating or drinking based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 45%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
You can Fast Travel while over encumbered at an increased cost.
You get double the quantity when you craft chems!
Food in your inventory will spoil 90% slower.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Increase fire damage based on your INT.
Increase energy damage based on your INT.
Obtain more components when you scrap weapons and armor.
Your Action Points regenerate faster when not over encumbered.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Produce 80% more rounds when crafting ammunition.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Take no damage from falling.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Find more canned goods based on your LCK.
The negative effects of your mutations are reduced by 75%.
Find more first aid Chems based on your LCK.
Find more non-explosive ammo based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
When you craft anything, there is a 30% chance you'll get double results!
Collect twice as much when harvesting wood.
V.A.T.S. criticals now do +100% damage.
Legendary perks
Produce 150% more rounds when crafting ammunition.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.