The orphaned Daughter of Hircine
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Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents.
Condition
Powers
Your Bosmer blood gives you 50% resistance to poison and disease.
Make an animal an ally for 60 seconds.
Paralyzes and does 25 points of damage per second to the target for 5 seconds.
Take on the form of the wolf.
Your beast blood increases Disease Resistance by 100%.
Take on the form of the wolf.
Increases Magic Resistance by 15%.
You do more combat damage to the opposite sex.
There is a 25% chance of creating a duplicate potion when using your alchemy skill.
Anywhere gems might be found, members of the Thieves Guild always seem to find a few more.
Healing spells cure 10% more.
Dragons do 25% less melee damage.
You stagger 25% less and foes stagger 25% more.
Summons a field of writhing tentacles that lasts 30 seconds and poisons foes who enter it.
Loadout
Absorb 18 points of Health.
Chance to paralyze the target for 2 seconds.
Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds.
Bows do 36% more damage.
Conjuration spells cost 22% less to cast.
Bows do 35% more damage.
Increases Magic Resistance by 15%.; Increases Poison Resistance by 50%.
Wearer is muffled and moves silently.
Sneaking is 36% better.
Carrying capacity increased by 75 points.; Bows do 10% more damage.
Provides additional transformations for werewolves.
Damage taken from animals is reduced by 10%.; Bows do 5% more damage.
Shouts
A Shout for help from the beasts of the wild, who come to fight in your defense.
Your Voice is not a Shout, but a whisper, revealing the life forces of any and all.
Your Voice bends the very stones to your will. As it gains power, animals, people and even dragons must do your bidding.
Odahviing! Hear my Voice and come forth. I summon you in my time of need.
Skyrim itself yields before the Thu'um, as you clear away fog and inclement weather.
Your Voice lashes out at a dragon's very soul, forcing the beast to land.
The Voice soothes wild beasts, who lose their desire to fight or flee.
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.
Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
The Thu'um is heard, but its source unknown, fooling those into seeking it out.
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.