Sapien
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Gain more carry weight based on your STR.
Your weapons weigh 75% less.
The weight of all junk items is reduced by 75%.
Devastate and stagger enemies by sprinting into them with Power Armor.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your Bullet Storm stack limit is increased by 10.
Your ranged weapons ignore 40% armor.
You hear directional audio when in range of a Caps Stash.
Arrows and thrown melee weapons pierce targets.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Radiation now regenerates even more of your lost Health!
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain 7 CHA when bartering at non-player vendors.
You can Fast Travel while over encumbered at an increased cost.
Your crafted armor has improved durability and costs fewer materials.
Fusion Core duration is now doubled.
Obtain more components when you scrap weapons and armor.
Your armor breaks 60% slower and is cheaper to repair.
Big guns gain 30% accuracy. Double in Power Armor.
You get double the quantity when you craft chems!
Your crafted Power Armor now has improved durability and costs fewer materials.
Your Power Armor breaks 60% slower and is cheaper to repair.
Produce 80% more rounds when crafting ammunition.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
You find more bottle caps based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
Produce 150% more rounds when crafting ammunition.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies killed with a ranged weapon have a 20% chance to explode.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Automatically revive using a Stimpak if you're downed in Power Armor once every 2 minutes.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Enemies killed with a ranged weapon have a 20% chance to explode.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
Set it here to see what they really contribute.
construction
Weapons
Armor Sets
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Power Armor Sets
Build several and switch between them to compare stats.