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Level 300+
s7
p11
e9
c1
i6
a13
l9

Vox sancti
Fallout 76
Energy Nerd
build
Published ·

This is just an rough shaped build made for Energy based weapons.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
7
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
P
11
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Night Person

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

lvl
24
E
9
+5
2
Chem Resistant

You gain complete immunity to chem addiction.

lvl
43
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Rad Resistant

Gain Radiation Resistance based on your END.

lvl
34
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
2
Solar Powered

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

lvl
22
1
Cannibal

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

lvl
15
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
1
1
Healing Hands

Players you revive are fully healed.

lvl
28
I
6
+5
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
White Knight

Your armor breaks 40% slower and is cheaper to repair.

lvl
39
2
Science!

Increase energy damage based on your INT.

lvl
20
1
Pharmacist

RadAway removes more radiation based on your INT.

lvl
6
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
1
Batteries Included

Energy weapon ammo weighs 45% less.

lvl
28
A
13
+5
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Gun Fu

V.A.T.S. swaps targets on kill with +60% damage up to 2 targets.

lvl
50
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
L
9
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Critical Savvy

Critical Hits now only consume 85% of your critical meter.

lvl
44
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
3
Mysterious Stranger

The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.

lvl
26
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Master Infiltrator

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Prime Enclave Plasma Rifle
Furious
Hitman's
Intelligence
Pin-Pointer's
lvl 45
63
63
Fire Rate
180
shots per
10 sec
Automatic
Ammo
144Ultracite Plasma
Range
0
25
50
100%50%
AP Cost
15 (4%) 27.5 shots before AP is depleted
6.3
1443.25
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Hitman's
+25% Damage While Aiming
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Stabilized Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -30%
Critical Damage Multiplier: -20%
Spread (hip-fire): -25%
Spread (sighted): +15%
Stabilized Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Spread (sighted): +15%
Short Recon Scope
Tracks Targets
Swap
Assassin's Suppressed Radium Rifle
Assassin's
Explosive
V.A.T.S. Optimized
Encircler's
lvl 50
89
63
Fire Rate
40
shots per
10 sec
Semi-Auto
Ammo
30.45
Range
0
63
127
100%50%
AP Cost
9 (2%) 45.9 shots before AP is depleted
15.575
2072
Legendary effects
Assassin's
Damage to Humans +50%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Encircler's
+10% Damage For Each Combat Target Around You (up to +50%)
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Two Shot Suppressed Gauss Rifle
Two Shot
Crippling
V.A.T.S. Optimized
Fracturer's
lvl 45
159
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
242mm EC
Range
0
168
335
100%50%
AP Cost
24 (6%) 17.2 shots before AP is depleted
17.24
2606
-5
-55%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Fracturer's
When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Modifications
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Stinging Capacitors
Armor Penetration +25%
Suppressor
Silences weapon.
Gauss Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Furious Charging Tesla Shotgun
Furious
Crippling
V.A.T.S. Optimized
Bully's
lvl 50
212
Fire Rate
15
shots per
10 sec
Semi-Auto
Ammo
8Cell
Range
0
46
186
100%50%
AP Cost
11 (3%) 37.5 shots before AP is depleted
9.6
2052
-8
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
Fires an electrical discharge that arcs between targets.
Modifications
Charging Shotgun Barrel
Hold fire to charge, releases shotgun blast.
No Muzzle
Standard Sights
Troubleshooter's Prime Ultracite Gatling Laser
Troubleshooter's
Explosive
V.A.T.S. Optimized
Stabilizer's
lvl 45
68
Fire Rate
27
shots per
10 sec
Automatic
Ammo
500Ultracite Fusion Core
Range
0
157
314
100%50%
AP Cost
11 (3%) 37.5 shots before AP is depleted
36.54
3804
Legendary effects
Troubleshooter's
Damage to Robots +50%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Stabilizer's
Improves Weapon Cone of Fire, Recoil, and Stability by 40%
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Charging Barrels
Range: +50%
Weight: +63%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +26%
Speed: -75%
Energy Damage: +100%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Standard Sights
Executioner's Freezing Plasma Cutter
Executioner's
Rapid
Defender's
Fencer's
lvl 50
624
183
183
AP Cost
39 (9%) 10.6 shots before AP is depleted
3
275
Legendary effects
Executioner's
+50% More Damage when Your Target is Below 40% Health
Rapid
Speed: +40%
Defender's
Chance to Automatically Block Attacks +40%
Fencer's
+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Modifications
Cryo Blade
Damage: -40%
Cryo Damage: +36%
Energy Damage: +36%
Gourmand's Sharpshooter's Gamma Gun
Gourmand's
V.A.T.S. Enhanced
V.A.T.S. Optimized
Satiated
lvl 45
81
73
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
8Gamma Round
Range
0
103
206
100%50%
Blast Radius
1.8m
AP Cost
15 (4%) 27.5 shots before AP is depleted
4.59
1037.7
Legendary effects
Gourmand's
Damage Increases up to +40% as you Fill Your Hunger and Thirst Meters. Human mod only.
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Satiated
Kills Restore Hunger and Thirst
Modifications
Deep Dish
Radiation Damage: +15%
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Sharpshooter's Grip
Weight: +35%
Spread (hip-fire): -25%
Recoil: -15%
No Muzzle
Two Shot Scattered Laser Pistol
Two Shot
Explosive
Intelligence
lvl 45
134
43.75
54/3s
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
3Cell
Range
0
102
204
100%50%
AP Cost
47 (11%) 8.8 shots before AP is depleted
6.87
512.4
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Modifications
Severe Beta Wave Tuner
Weight: +25%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Energy Damage: -40%
Aligned Sniper Barrel
Range: +75%
Weight: +69%
Spread (hip-fire): +130%
Recoil: +24%
AP Cost: +75%
Sighted Transition: +24%
Speed: -40%
Ammo Capacity: -50%
Spread (sighted): -20%
Energy Damage: +35%
True Grip
Weight: +15%
Spread (sighted): -15%
Beam Splitter
Fires 4 additional beams with each shot.
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Adrenal Jet Pack Secret Service Chest Piece
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Jetpack
Max AP: -1
Weight: +25%
lvl 50
109
78
43
13
13
13
I
 
+2
Carry Weight
 
+30
AP
 
-1
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Secret Service Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+4
I
 
+2
A
 
+4
Overeater's Deep Pocketed Secret Service Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
HP
 
+40
Carry Weight
 
+40
Overeater's Deep Pocketed Secret Service Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Pack Rat's
Junk Item Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
HP
 
+40
Carry Weight
 
+40
Adrenal Deep Pocketed Secret Service Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
AP
 
+20
Carry Weight
 
+40
Adrenal Deep Pocketed Secret Service Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
54
38
22
7
7
7
I
 
+2
AP
 
+20
Carry Weight
 
+40
Armor stats
Set:
Secret Service
full (5 / 5)
 
393
 
325
 
275
 
60
 
60
 
60
I
 
+12
P
 
+4
A
 
+4
HP
 
+80
Carry Weight
 
+200
AP
 
+39
Armor set

Power Armor Sets

Databased X-01 Helmet
Internal Database
Intelligence +2
lvl 50
313
362
362
16
16
16
I
 
+2
Adrenal Coiled X-01 Torso
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carry Capacity by 30.
Tesla Coils
Deals <ITEM1> to Nearby Targets
lvl 50
504
607
607
26
26
26
I
 
+2
Carry Weight
 
+30
Adrenal Tesla Bracers X-01 Left Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carry Capacity by 30.
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
313
362
362
16
16
16
I
 
+2
Carry Weight
 
+30
Adrenal Tesla Bracers X-01 Right Arm
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carry Capacity by 30.
Tesla Bracers
Unarmed Energy Damage +45
lvl 50
313
362
362
16
16
16
I
 
+2
Carry Weight
 
+30
Adrenal Vented X-01 Left Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carry Capacity by 30.
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
313
362
362
16
16
16
I
 
+2
Carry Weight
 
+30
Adrenal Vented X-01 Right Leg
Adrenal
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
Intelligence
Intelligence +2
Durability
Breaks 50% Slower
Hauler's
Increases Carry Capacity by 30.
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
313
362
362
16
16
16
I
 
+2
Carry Weight
 
+30
Armor stats
Set:
X-01
full (6 / 6)
 
2069
 
2417
 
2417
 
106
 
106
 
106
I
 
+12
S
 
+10
Carry Weight
 
+150
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (600 / 600)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 9
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
18
15
20
1
23
22
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
485
AP
413
HP
600
XP
+69%
Resistances
393
325
348
102
102
102
50
Evasion Chance
0
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