Giveit2me
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9 SPECIAL points
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
Reap twice as much when harvesting flora.
80% chance to find extra meat from animal corpses.
Food and drink weights are reduced by 90%.
You no longer take Rad damage from swimming and can breathe underwater.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
You will never mutate from rads and RadAway will never cure mutations.
The greater your Rads, the greater your Strength (max +5 STR)!
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Gain 7 CHA when bartering at non-player vendors.
Hunger and thirst grow 80% slower when in camp or in a team workshop.
You can Fast Travel while over encumbered at an increased cost.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Obtain more components when you scrap weapons and armor.
Crafting workshop items now costs 50% fewer materials.
You can repair armor and Power Armor to 200% of normal maximum condition.
You get double the quantity when you craft chems!
You can repair any weapon to 200% of normal maximum condition.
Food in your inventory will spoil 90% slower.
Your Power Armor breaks 60% slower and is cheaper to repair.
Produce 80% more rounds when crafting ammunition.
Workshop turrets do +100% damage and you can disarm expert traps.
The negative effects of your mutations are reduced by 75%.
Collect twice as much when harvesting wood.
You find more bottle caps based on your LCK.
When you craft anything, there is a 30% chance you'll get double results!
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.