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Level 200+
s8
p6
e7
c15
i15
a5
l9

Giveit2me
Fallout 76
build
by @ray
Published

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lvl
200+
Not enough
9 SPECIAL points
Farm
S
8
+1
1 pt unused
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
6
+5
7 pts unused
1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

3
Butcher's Bounty
lvl
3

80% chance to find extra meat from animal corpses.

E
7
+2
3 pts unused
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

C
15
7 pts unused
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Happy Camper
lvl
3

Hunger and thirst grow 80% slower when in camp or in a team workshop.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
15
+3
1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

2
Contractor
lvl
18

Crafting workshop items now costs 50% fewer materials.

3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

A
5
2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

3
Home Defense
lvl
22

Workshop turrets do +100% damage and you can disarm expert traps.

L
9
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
500
(~139 level-ups)
Legendary Strength
lvl
50

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+2 END and +2 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 50% more rounds when crafting ammunition.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (330 / 330)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
10
11
10
15
18
5
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
229
AP
110
HP
330
XP
+54%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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