PS/WS
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Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
When your Glow is high, makes you immune to staggering attacks.
Gain more VATS accuracy based on your PER.
+75% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Chems are 75% more effective at reducing how feral you are.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Gain Limb Damage Reduction based on your END.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Increase fire damage based on your INT.
Guns break 50% slower.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Using AP in VATS now consumes HP instead at 50% more cost.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Using AP in VATS now consumes HP instead at 50% more cost.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects
Consumables (5)
+0.25 Health Regen (1h)
Perception: +3 (1h)
Agility: +2 (30m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Max AP: +20 (1h)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.