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Level 300+
s6
p10
e10
c4
i6
a10
l9

PS/WS
Fallout 76
SMG+Sniper hybrid
build
by Momo
Published

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lvl
300+
1 SPECIAL
points left
S
6
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
10
+5
5 pts unused
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
10
3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
4
1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
6
+5
6 pts unused
2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
10
+5
4 pts unused
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
9
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Blood Sacrifice!
lvl
50

Using AP in VATS now consumes HP instead at 50% more cost.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables (5)

Bloodbug Pepper Steak

+0.25 Health Regen (1h)

+2.4 HP/s
+20% +2 0.05
×1
Canned Stingwing Stew

Perception: +3 (1h)

+2.4 HP/s
+20% +15% +2 0.3
×1
Cat Meat Steak

Agility: +2 (30m)

+1.8 HP/s
+15% +5 0.05
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.05
×1
Infused Soot Flower Tea

Max AP: +20 (1h)

+2.5 HP/s
+25% +1 0.05
×1
Total effect
P
 
+3
A
 
+2
AP Regen
 
+10
AP
 
+20
 
+20
Health Regen
 
+0.25
Total weight 0.5

Weapons

Perfect Storm
10-mm-submachine-gun
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Pyromaniac's
lvl 50
115
35.4
102/3s
Fire Rate
74
shots per
10 sec
Automatic
Ammo
30Ultracite 10mm Round
Range
0
57
114
100%50%
AP Cost
9 (2%) 42.2 shots before AP is depleted
5.4
857.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Stub Barrel
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -20%
Sighted Transition: -15%
Weight: +15%
Aligned Stock
Weight: +15%
AP Cost: -10%
Perforating Magazine
Armor Penetration +25%
Standard Ironsights
Swap
Western Spirit
lever-action-rifle
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Pin-Pointer's
lvl 45
410
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
142
285
100%50%
AP Cost
14 (4%) 27.1 shots before AP is depleted
12.33
1732.05
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Refined Receiver
Weight: +40%
Recoil: +20%
AP Cost: +10%
Damage: +25%
Spread (hip-fire): -25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Nocturnal Ultra-Light Solar Armor Chest Piece
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +20
lvl 50
56
68
12
28
40
17
AP Regen
 
+5
AP
 
+20
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Vault 76 Jumpsuit
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Weight: +40%
lvl 50
68
95
144
19
19
19
P
 
+2
A
 
+3
L
 
+5
Chameleon Ultra-Light Solar Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 50
31
35
6
15
20
10
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Solar Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 50
31
35
6
15
20
10
AP Regen
 
+5
AP
 
+20
Lucid Solar Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
No Misc
lvl 40
25
29
5
12
16
8
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Solar Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 40
25
29
5
12
16
8
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Solar Armor
full (5 / 5)
 
236
 
291
 
178
 
101
 
131
 
72
P
 
+2
A
 
+3
L
 
+5
AP Regen
 
+25
AP
 
+100
Carry Weight
 
+60
Incoming Damage
 
x0.831
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (340 / 340)
Glow: 988
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
9
20
13
4
15
20
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
255
AP
380
HP
340
AP Regen
+35
XP
+45%
Resistances
242
297
178
101
131
72
20
Evasion Chance
0
Incoming Damage
x0.831
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