Skip to content
Level 300+
s6
p15
e7
c3
i1
a9
l15

EM/WS
Fallout 76
SMG+Sniper hybrid
build
by Momo
Published · Updated

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
6
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
15
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

3
Eye of the Hunter
lvl
85

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
7
3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
1
+5
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Gunsmith
lvl
11

Guns break 50% slower.

A
9
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Gunslinger
lvl
2

Your ranged weapons do +6% weak spot damage.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

L
15
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Glowing Criticals
lvl
100

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Action Diet
lvl
50

On kills, heal 8 HP and reduce how feral you are by 5%.

Sizzling Style
lvl
50

+200 Fire Damage Resist when wearing a matching set of armor.

Funky Duds
lvl
50

+200 Poison Damage Resist when wearing a matching set of armor.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables (5)

Bloodbug Pepper Steak

+0.25 Health Regen (1h)

+2.4 HP/s
+20% +8 0.05
×1
Canned Stingwing Stew

Perception: +3 (1h)

+2.4 HP/s
+20% +15% +8 0.3
×1
Cat Meat Steak

Agility: +2 (30m)

+1.8 HP/s
+15% +20 0.05
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +8 0.05
×1
Infused Soot Flower Tea

Max AP: +20 (1h)

+2.5 HP/s
+25% +4 0.05
×1
Total effect
P
 
+3
A
 
+2
AP Regen
 
+10
AP
 
+20
 
+20
Health Regen
 
+0.25
Total weight 0.5

Weapons

Elder's Mark
submachine-gun
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Bully's
lvl 45
150
Fire Rate
67
shots per
10 sec
Automatic
Ammo
75Ultracite .45
Range
0
92
183
100%50%
AP Cost
9 (2%) 41.1 shots before AP is depleted
17.325
1320
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
+2% V.A.T.S. Critical Damage per Onslaught stack
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Quick Eject Drum
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Western Spirit
lever-action-rifle
Furious
V.A.T.S. Enhanced
V.A.T.S. Optimized
Bully's
lvl 45
428
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6Ultracite .45
Range
0
164
329
100%50%
AP Cost
16 (4%) 23.1 shots before AP is depleted
11.73
1725.3
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
V.A.T.S. Optimized
AP Cost: -35%
Bully's
+25% Damage per Crippled Limb Your Target Has
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Nocturnal Ultra-Light Solar Armor Chest Piece
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +20
lvl 50
56
68
12
28
40
17
AP Regen
 
+5
AP
 
+20
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Vault 76 Jumpsuit
Raider Style
Perception +2, Agility +3, Luck +5
Shielded Lining
Weight: +40%
lvl 50
68
95
144
19
19
19
P
 
+2
A
 
+3
L
 
+5
Chameleon Ultra-Light Solar Armor Left Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 50
31
35
6
15
20
10
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Solar Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 50
31
35
6
15
20
10
AP Regen
 
+5
AP
 
+20
Lucid Solar Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
No Misc
lvl 40
25
29
5
12
16
8
AP Regen
 
+5
AP
 
+20
Lucid Ultra-Light Solar Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Fiberglass
Physical Resistance: +20%
Energy Resistance: +20%
Radiation resistance: +8%
Fire resistance: +8%
Cryo resistance: +8%
Poison resistance: +8%
Weight: +15%
Ultra-Light Build
Action Points +10
lvl 40
25
29
5
12
16
8
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Solar Armor
full (5 / 5)
 
236
 
291
 
178
 
101
 
131
 
72
P
 
+2
A
 
+3
L
 
+5
AP Regen
 
+25
AP
 
+100
Carry Weight
 
+60
Incoming Damage
 
x0.831
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (405.714 / 406)
Glow: 952
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Sneaking
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
14
20
10
3
10
19
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
280
AP
370
HP
406
AP Regen
+35
XP
+30%
Resistances
236
291
178
301
331
72
20
Evasion Chance
0
Incoming Damage
x0.831
Share