Level 50+
s9
p15
e5
c3
i2
a14
l8
temp human commando
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lvl
50+
S
9
P
15
E
5
C
3
A
14
+1
Show leveling chart
Legendary perks
Effects
Effects
Add mutations and addictions to factor their effects into your stats.
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
The Fixer
Two Shot
Explosive
V.A.T.S. Optimized
Conductor's
The Fixer
lvl 50
185
Fire Rate
67
shots per
10 sec
10 sec
Automatic
Ammo
30Ultracite .45
Range
0131263
100%50%
AP Cost
15 (6%) 16.1 shots before AP is depleted
11.65
1762.15
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Stealth in Shadows +0.15, Sneaking Speed +100%
Modifications
Prime Automatic Receiver
Damage to Scorched +65%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Piercing Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%
Swap
Two Shot Prime Submachine Gun
Two Shot
Explosive
V.A.T.S. Optimized
Conductor's
Two Shot Prime Submachine Gun
lvl 45
134
Fire Rate
67
shots per
10 sec
10 sec
Automatic
Ammo
100Ultracite .45
Range
0104209
100%50%
AP Cost
9 (4%) 26.9 shots before AP is depleted
17.15
1295
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Prime Receiver
Damage to Scorched +65%
Short Light Barrel
Weight: +15%
Spread (hip-fire): -25%
Recoil Compensating Stock
Weight: +35%
Recoil: -15%
Spread (hip-fire): -25%
Large Drum
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
Compensator
Range: -6%
Weight: +10%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Chameleon Ultra-Light Civil Engineer Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +20
lvl 50
86
102
26
22
52
16
AP Regen
+5
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
+20
Shielded Urban Operative Underarmor
Civil Engineer Style
Strength +3, Perception +3, Charisma +4
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
S
+3
P
+3
C
+4
Nocturnal Ultra-Light Civil Engineer Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
+5
Nocturnal Ultra-Light Civil Engineer Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
+5
Nocturnal Ultra-Light Civil Engineer Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
+5
Nocturnal Ultra-Light Civil Engineer Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +10
lvl 50
43
52
14
11
26
9
AP Regen
+5
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
281
341
130
72
162
58
S
+3
P
+3
C
+4
AP Regen
+25
Carry Weight
+20
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (310 / 310)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Sneaking
Not Sprinting
Normal Attacks
Aiming
Kill Streak
0 / 10
Onslaught
0 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
18
6
7
5
15
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
235
AP
242
HP
310
AP Regen
+25
XP
+15%
Resistances
314
374
130
72
162
58
0
Evasion Chance
0
Str
13
Per
18
End
6
Cha
7
Int
5
Agi
15
Lck
8
Carry Weight
235
AP
242
HP
310
AP Regen
+25
XP
+15%
314
374
130
72
162
58
0