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Level 50+
s9
p15
e5
c3
i2
a14
l8

temp human commando
Fallout 76
build
Published

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lvl
50+
S
9
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
15
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
5
1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
3
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
2
2
Demolition Expert
lvl
10

Your explosives do +40% damage.

A
14
+1
3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
8
3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Class Freak
lvl
46

The negative effects of your mutations are reduced by 50%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
0
(~0 level-ups)
Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Effects

+ effects
Add mutations and addictions to factor their effects into your stats.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (310 / 310)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Kill Streak
0 / 10
Onslaught
0 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Sneaking
Not Sprinting
Normal Attacks
Aiming
Caps: 0 / 40000
Under
construction
13
18
6
7
5
15
8
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
235
AP
242
HP
310
AP Regen
+25
XP
+15%
Resistances
314
374
130
72
162
58
0
Evasion Chance
0

Weapons

The Fixer
Two Shot
Explosive
V.A.T.S. Optimized
Conductor's
Submachine Gun
Two Shot
Explosive
V.A.T.S. Optimized
Conductor's
lvl 50
170
Fire Rate
67
shots per
10 sec
Automatic
Ammo
30Ultracite .45
Range
0
2514
5026
100%50%
AP Cost
13 (5%) 18.6 shots before AP is depleted
17.11
140827.391
-72%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
Stealth in Shadows +0.15, Sneaking Speed +100%
Prime Automatic Receiver
Damage to Scorched +65%
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Piercing Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Glow Front Sight Ring
Weight: +10%
AP Cost: -20%
Spread (hip-fire): -15%
Spread (sighted): -5%

Armor Sets

 
281
 
341
 
130
 
72
 
162
 
58
P
 
+16
 when invisibility > 0
A
 
+16
 when invisibility > 0
S
 
+3
P
 
+3
C
 
+4
AP Regen
 
+25
Carry Weight
 
+20
Set:
Civil Engineer Armor
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Urban Operative Underarmor
Civil Engineer Style
Strength +3, Perception +3, Charisma +4
Shielded Lining
Improved Strength and Perception
lvl 1
23
31
48
6
6
6
S
 
+3
P
 
+3
C
 
+4
Civil Engineer Armor Chest Piece
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Ultra-Light Build
Action Points +5
lvl 50
86
102
26
22
52
16
AP Regen
 
+5
Civil Engineer Armor Left Arm
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +5
lvl 50
43
52
14
11
26
9
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
AP Regen
 
+5
Civil Engineer Armor Right Arm
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +5
lvl 50
43
52
14
11
26
9
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
AP Regen
 
+5
Civil Engineer Armor Left Leg
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +5
lvl 50
43
52
14
11
26
9
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
AP Regen
 
+5
Civil Engineer Armor Right Leg
Nocturnal
+4 PER and AGI while Cloaked
Powered
Action Point Regen +5
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Ultra-Light Build
Action Points +5
lvl 50
43
52
14
11
26
9
P
 
+4
 when invisibility > 0
A
 
+4
 when invisibility > 0
AP Regen
 
+5

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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