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Level 50
s15
p7
e4
c3
i12
a2
l13

The God of Lead (Temp.)
Fallout 76
Deflect, Heavy Gunner, Power Armor
build
Published

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lvl
50
S
15
1
Bear Arms

Each stack of Bullet Storm increases your bash damage by 5%.

lvl
35
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Full Charge

Sprinting in Power Armor consumes no extra Fusion Core energy.

lvl
33
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
P
7
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
E
4
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
C
3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
12
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Science!

Increase energy damage based on your INT.

lvl
20
A
2
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
13
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
3
Luck of the Draw

Chance your weapon will greatly repair itself when hitting an enemy.

lvl
14
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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Choose your armor pieces
Add torso
use generic piece
Add backpack
Add underarmor
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (305 / 305)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
16
7
5
3
12
2
13
S.
P.
E.
C.
I.
A.
L.
Carry Weight
230
AP
80
HP
305
XP
+36%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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