Min Perks for AoE Bow
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Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Arrows and throwing weapons bounce towards two additional targets dealing 70% damage per bounce.
Your explosives detonate with twice the radius.
Gain more VATS accuracy based on your PER.
Your weapons have 2% increased damage per AP cost.
Deal +10% damage for each impairment your target has.
You do +10% ranged damage to far enemies.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
Positive mutation effects are +25% stronger if teammates are mutated too.
Increase cryo damage based on your INT.
Your explosives do +60% damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Strength -1, DR -10
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
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Power Armor Sets
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