Skip to content
Level 300+
s5
p10
e10
c7
i9
a11
l4

My Daily Driver
Fallout 76
Built for a Furious Explosive Rifle
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
5
+5
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

1
Tank Killer
lvl
30

Your ranged weapons ignore 20% armor.

2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
7
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

2
Squad Maneuvers
lvl
37

Run 20% faster when part of a team.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
9
+5
1 pt unused
1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

3
Gunsmith
lvl
11

Guns break 50% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Cryologist
lvl
40

Increase cryo damage based on your INT.

A
11
+5
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

1
Goat Legs
lvl
32

Take no damage from falling.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
4
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1650
(~458 level-ups)
Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious Short Lever Action Rifle
Furious
Explosive
Intelligence
lvl 45
182
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
110
219
100%50%
AP Cost
26 (12%) 8.5 shots before AP is depleted
6
945
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Modifications
Standard Receiver
Short Barrel
Short Stock
No Muzzle
Standard Sights
Swap
Cryolator
Gourmand's
Explosive
lvl 45
94
Fire Rate
91
shots per
10 sec
Automatic
Ammo
120Cryo
Range
0
31
62
100%50%
AP Cost
9 (4%) 24.4 shots before AP is depleted
15.5
674.25
-3
-7%
Legendary effects
Gourmand's
Damage Increases up to +40% as you Fill Your Hunger and Thirst Meters. Human mod only.
Explosive
Projectiles Explode for +20% Weapon Damage
Modifications
Circuit Chiller Barrel
Cryo Damage: +40%
Recoil Compensating Stock
Weight: +20%
Recoil: -15%
Huge Magazine
Ammo Capacity: +100%
Weight: +30%
Reload Speed: -10%
AP Cost: +10%
Sighted Transition: +3%
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (335 / 335)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 22
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
15
11
7
14
16
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
236
AP
220
HP
335
XP
+42%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
Share