My Daily Driver
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Gain more carry weight based on your STR.
Weapons that fire 3 or more projectiles gain 30% range.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more VATS accuracy based on your PER.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 20% armor.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Reap twice as much when harvesting flora.
Your scoped weapons have 50% more range when aiming.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Food and drink weights are reduced by 90%.
Any chems you take last 100% longer.
Armor provides 25% more protection. Double if wearing a matching set.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Each attack makes your target take increased damage.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Stimpaks restore more HP based on your INT.
Guns break 50% slower.
Obtain more components when you scrap weapons and armor.
The benefits of bobbleheads and magazines last twice as long.
Your explosives do +60% damage.
Food in your inventory will spoil 90% slower.
Increase cryo damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Take no damage from falling.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.