Level 200 - Tank Killer (revisit)
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Block 25% more damage from your opponents' melee attacks.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Weapons spin up 60% faster.
Ballistic weapon ammo weighs 90% less.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Reduce your target's damage output by 20% for 2 seconds after you attack.
Fusion Core duration is now doubled.
Big guns gain 30% accuracy. Double in Power Armor.
Your Power Armor breaks 20% slower and is cheaper to repair.
Action Points regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 4% stagger chance and +25% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 85% of your critical meter.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
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Armor Sets
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Power Armor Sets
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