Current
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Your weapons weigh 50% less.
Ballistic weapon ammo weighs 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weapons that fire 3 or more projectiles gain 30% range.
+75% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Focus fire to gain +3% accuracy and damage per shot.
Your small guns have 45% better accuracy and spread.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You do +20% ranged damage to far enemies.
All food satisfies hunger by an additional 50%.
All drinks quench thirst by an additional 50%.
Food and drink weights are reduced by 90%.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
Each attack makes your target take increased damage.
Food in your inventory will spoil 45% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Take no damage from falling.
Your small guns gain a 15% stagger chance and +75% limb damage.
You do +20% ranged damage to close enemies.
Your ranged weapons do +12% weak spot damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
V.A.T.S. criticals now do +75% damage.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.