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Level 200+
s11
p5
e11
c10
i6
a8
l5

RAID SUPPORT
Fallout 76
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build
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lvl
200+
S
11
+1
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
1
Blocker

Block 15% more damage from your opponents' melee attacks.

lvl
21
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
5
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Fast Fighter

Gain 50% of your bonus movement speed as reload speed.

lvl
20
E
11
+1
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
C
10
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Magnetic Personality

Gain 1 Charisma for each teammate, excluding yourself.

lvl
13
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Team Medic

Your stimpaks now also heal nearby teammates for half the normal strength.

lvl
20
I
6
+1
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
A
8
+1
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
L
5
+1
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Agility

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+1 END and +1 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (449.286 / 449)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 20
Character stats
13
5
13
13
11
9
6
S.
P.
E.
C.
I.
A.
L.
Carry Weight
215
AP
218
HP
449
XP
+51%
Resistances
123
68
0
31
31
31
0
Evasion Chance
0.043
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