Mieszkaniec Skarbca
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More: AoE builds, Boss Killer builds, Long Range builds, Pacifist builds, Solo builds
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Explosives weigh 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain more carry weight based on your STR.
+75% ranged damage when attacking the torso.
Your explosives detonate with twice the radius.
Your ranged weapons ignore 40% armor.
Gain Night Vision while sneaking.
Gain Limb Damage Reduction based on your END.
Armor provides 25% more protection. Double if wearing a matching set.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Increased Damage and Energy Resistance based on END while not diseased.
All food satisfies hunger by an additional 100%.
Increased Disease Resistance based on END.
Gain more XP while on a team based on your CHA.
Regenerate HP while on a team based on your CHA.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Energy weapon ammo weighs 90% less.
Stimpaks restore more HP based on your INT.
Fusion Core duration is now doubled.
Your crafted Power Armor now has improved durability and costs fewer materials.
Your Power Armor breaks 60% slower and is cheaper to repair.
Action Points regenerate 45% faster.
Sneak to lose enemies, and running no longer affects stealth.
You are 75% harder to detect while sneaking.
Your small guns gain a 15% stagger chance and +75% limb damage.
V.A.T.S. criticals now do +75% damage.
Critical Hits now only consume 70% of your critical meter.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will greatly repair itself when struck.
Legendary perks
+2 END and +2 END Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
Effects
Consumables (19)
Breathe Underwater. (90m), Carry Weight: +30 (90m)
Agility: +2 (30m)
Strength: +2 (30m)
Endurance: +3 (1h)
Luck: +1 (30m)
Strength: +1 (30m)
Cures a random addiction.
Carry Weight: +10 (30m)
Breathe Underwater. (90m), Carry Weight: +30 (90m)
Perception: +2 (30m)
Cure all addictions.
Cures all addictions.
Cures disease and lowers disease chance 50%
+2 Strength, +2 Endurance and +25 max Health for 5 minutes.
Cures one disease
+2 Intelligence and +2 Perception for 5 minutes.
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.
+300 Rad Resist for 10 minutes.
Restores health with an initial burst followed by a slower rate of healing.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.