MuleFallout 76Mule design to carry everything at reduced amount with maximized Carry Weight build Published
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Weights of all Chems (including Stimpaks) are reduced by 90%.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
The weight of all junk items is reduced by 75%.
Explosives weigh 90% less.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
The greater your Rads, the greater your Strength (max +5 STR)!
Any chems you take last 100% longer.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Food in your inventory will spoil 90% slower.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (3)
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Consumables (4)
Strength: +7.5 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Carry Weight: +25 (1h)
Strength: +2 (2h)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.