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Level 300+
s15
p5
e8
c5
i15
a8
l3

Decimus
Fallout 76
build
Published · Updated ·

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lvl
300+
Not enough
3 SPECIAL points
S
15
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
1
Full Charge

Sprinting in Power Armor consumes half as much Fusion Core energy.

lvl
33
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
3
Portable Power

+30% movement speed while wearing Power Armor.

lvl
24
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
P
5
+3
1 pt unused
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
8
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Ghoulish

Radiation now regenerates more of your lost Health.

lvl
36
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Good Doggy

Eating dog food is now three times as beneficial.

lvl
8
C
5
3 pts unused
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
15
+5
1
Power User

Fusion Cores now last 30% longer.

lvl
50
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
3
Gunsmith

Guns break 50% slower.

lvl
11
1
Weapon Artisan

You can repair any weapon to 130% of normal maximum condition.

lvl
40
A
8
+5
1 pt unused
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
3
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Ammo Factory

Produce 150% more rounds when crafting ammunition.

lvl
50
Master Infiltrator

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious V63 Laser Carbine
Furious
Explosive
Intelligence
Tarnished
lvl 50
59
Fire Rate
95
shots per
10 sec
Automatic
Ammo
150Cell
Range
0
98
196
100%50%
AP Cost
30 (16%) 6.3 shots before AP is depleted
8.75
798
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Tarnished
Damage Increases up to +120 as Weapon Durability Decreases
Modifications
Cyclic Capacitor
Speed: +0.25
Weight: +35%
Bruising Stock
Bash Damage: +45%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Zealot's Deep Pocketed Marine Armor Chest Piece
Zealot's
-15% Damage from Scorched
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +20
lvl 35
55
14
12
12
16
9
I
 
+2
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Secret Service Underarmor
Casual Style
Charisma +5, Intelligence +3, Luck +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
C
 
+5
I
 
+3
L
 
+2
Heavyweight Deep Pocketed Marine Armor Left Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Intelligence
Intelligence +2
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 35
28
8
5
7
8
5
I
 
+2
Carry Weight
 
+10
Exterminator's Deep Pocketed Marine Armor Right Arm
Exterminator's
-15% Damage from Mirelurks and Insects
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 35
28
8
5
7
8
5
I
 
+2
Carry Weight
 
+10
Troubleshooter's Deep Pocketed Marine Armor Left Leg
Troubleshooter's
-15% Damage from Robots
Intelligence
Intelligence +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 35
28
8
5
7
8
5
I
 
+2
Carry Weight
 
+10
Aristocrat's Deep Pocketed Marine Armor Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 35
28
8
5
7
8
5
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Marine Armor
full (5 / 5)
 
190
 
77
 
80
 
46
 
54
 
35
I
 
+13
C
 
+5
L
 
+2
Carry Weight
 
+80
Incoming Damage
 
x0.95
Armor set

Power Armor Sets

Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
Vanguard's Jet Pack Hellcat Torso
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Damage from Ballistic Weapons -0.02
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
362
380
22
57
16
I
 
+2
AP
 
-1
Cloaking Hellcat Left Arm
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Chameleon Hellcat Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Intelligence
Intelligence +2
Dissipating
Radiation Damage Recovery +100
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Ghoul Slayer's Vented Hellcat Left Leg
Ghoul Slayer's
-15% Damage from Ghouls
Intelligence
Intelligence +2
Pack Rat's
Junk Item Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
I
 
+2
Assassin's Vented Hellcat Right Leg
Assassin's
-15% Damage from Humans
Intelligence
Intelligence +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
I
 
+2
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+12
S
 
+10
AP
 
-1
Incoming Damage
 
x0.993
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (462.143 / 462)
Rads: 0
Caps: 8000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
26
8
14
5
34
13
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
338
AP
189
HP
462
XP
+102%
Resistances
2417
1447
1525
92
222
61
0
Evasion Chance
0
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