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Level 300+
s15
p8
e13
c2
i15
a13
l3

Decimus
Fallout 76
build
Published · Updated

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lvl
300+
Not enough
13 SPECIAL points
S
15
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

1
Full Charge
lvl
33

Sprinting in Power Armor consumes half as much Fusion Core energy.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Easy Target
lvl
5

+50% ranged damage to crippled targets.

P
8
+3
4 pts unused
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
13
+5
2 pts unused
2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Ghoulish
lvl
36

Radiation now regenerates more of your lost Health.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Good Doggy
lvl
8

Eating dog food is now three times as beneficial.

C
2
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
15
+5
1
Power User
lvl
50

Fusion Cores now last 30% longer.

2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Gunsmith
lvl
11

Guns break 50% slower.

1
Weapon Artisan
lvl
40

You can repair any weapon to 130% of normal maximum condition.

A
13
+5
1 pt unused
2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

L
3
3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Master Infiltrator
lvl
50

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+3 PER and +3 PER Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Furious V63 Laser Carbine
Furious
Explosive
Intelligence
Tarnished
lvl 50
224
Fire Rate
95
shots per
10 sec
Automatic
Ammo
150Cell
Range
0
98
196
100%50%
AP Cost
30 (13%) 8 shots before AP is depleted
8.75
798
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Tarnished
Damage Increases up to +120 as Weapon Durability Decreases
Modifications
Cyclic Capacitor
Speed: +0.25
Weight: +35%
Bruising Stock
Bash Damage: +45%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Zealot's Deep Pocketed Marine Armor Chest Piece
Zealot's
-15% Damage from Scorched
Intelligence
Intelligence +2
Sentinel's
5% Damage Reduction while standing still.
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +20
lvl 35
55
14
12
12
16
9
I
 
+2
Carry Weight
 
+20
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Shielded Secret Service Underarmor
Casual Style
Charisma +5, Intelligence +3, Luck +2
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
C
 
+5
I
 
+3
L
 
+2
Heavyweight Deep Pocketed Marine Armor Left Arm
Heavyweight
Grants up to 10% Damage Reduction at Higher Encumberance
Intelligence
Intelligence +2
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 35
28
8
5
7
8
5
I
 
+2
Carry Weight
 
+10
Exterminator's Deep Pocketed Marine Armor Right Arm
Exterminator's
-15% Damage from Mirelurks and Insects
Charisma
Charisma +2
Arms Keeper's
Weapon Weights Reduced by 20%
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 35
28
8
5
7
8
5
C
 
+2
Carry Weight
 
+10
Troubleshooter's Deep Pocketed Marine Armor Left Leg
Troubleshooter's
-15% Damage from Robots
Intelligence
Intelligence +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 35
28
8
5
7
8
5
I
 
+2
Carry Weight
 
+10
Aristocrat's Deep Pocketed Marine Armor Right Leg
Aristocrat's
Reflect incoming damage based on caps held
Intelligence
Intelligence +2
Toxic
5% Chance to deal 12 Poison Damage per second for 7 sec to Melee Attackers.
Tempered
Physical Resistance: +35%
Fire resistance: +15%
Cryo resistance: +15%
Weight: +15%
Deep Pocketed
Carry Weight +10
lvl 35
28
8
5
7
8
5
I
 
+2
Carry Weight
 
+10
Armor stats
Set:
Marine Armor
full (5 / 5)
 
190
 
77
 
80
 
46
 
54
 
35
I
 
+11
C
 
+7
L
 
+2
Carry Weight
 
+80
Incoming Damage
 
x0.95
Armor set

Power Armor Sets

Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
Vanguard's Jet Pack Hellcat Torso
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Damage from Ballistic Weapons -0.02
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
607
362
380
22
57
16
I
 
+2
AP
 
-1
Cloaking Hellcat Left Arm
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Intelligence
Intelligence +2
Arms Keeper's
Weapon Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Chameleon Hellcat Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Intelligence
Intelligence +2
Dissipating
Radiation Damage Recovery +100
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Ghoul Slayer's Vented Hellcat Left Leg
Ghoul Slayer's
-15% Damage from Ghouls
Intelligence
Intelligence +2
Pack Rat's
Junk Item Weights Reduced by 20%
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
I
 
+2
Assassin's Vented Hellcat Right Leg
Assassin's
-15% Damage from Humans
Intelligence
Intelligence +2
Burning
5% Chance to deal 19 Fire Damage per second for 3 sec to Melee Attackers.
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
I
 
+2
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+12
S
 
+10
AP
 
-1
Incoming Damage
 
x0.99
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (511 / 511)
Rads: 0
Caps: 8000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
20 / 20
Bullet Storm
10 / 10
Character stats
26
11
19
2
34
18
3
S.
P.
E.
C.
I.
A.
L.
Carry Weight
338
AP
239
HP
511
XP
+102%
Resistances
2417
1447
1525
92
222
61
0
Evasion Chance
0
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