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Level 150+
s8
p8
e5
c6
i2
a12
l15

Primeiro
Fallout 76
Holy fire
build
Published · Updated

lvl
150+
S
8
+2
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is doubled.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

P
8
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

E
5
3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

C
6
+1
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

I
2
2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

A
12
+1
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger Master
lvl
35

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

L
15
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
100
(~28 level-ups)
Ammo Factory
lvl
50

Produce 75% more rounds when crafting ammunition.

Legendary Agility
lvl
50

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

Effects (3)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

+ effects
3 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Power Armor
HP: 100% (297.5 / 298)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
3
Kill Streak
0 / 10
Onslaught
0 / 22
Bullet Storm
0 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
20
12
6
7
5
13
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
250
AP
222
HP
298
XP
+25%
Resistances
2069
2417
2417
106
106
106
0
Evasion Chance
0

Weapons

Holy Fire
flamer
Vampire's
Rapid
Durability
Elder's Mark
submachine-gun
Furious
Rapid
Swift
Abraxolator
plasma
Anti-armor
Inertial
Durability
Pyromaniac's
lvl 50
56.7
Fire Rate
131
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
660
1319
100%70%
AP Cost
12 (5%) 18.5 shots before AP is depleted
20.25
26100
-4
-15%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Modifications
Standard Tank
Standard Barrel
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%

Armor Sets

Armor set
An armor set consists of armor pieces, a backpack, and an underarmor.
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.

Power Armor Sets

 
2069
 
2417
 
2417
 
106
 
106
 
106
I
 
+2
S
 
+10
AP
 
+1.5
 when kill streak = 1
AP
 
+3
 when kill streak = 2
AP
 
+4.5
 when kill streak = 3
AP
 
+6
 when kill streak = 4
AP
 
+7.5
 when kill streak = 5
AP
 
+9
 when kill streak = 6
AP
 
+10.5
 when kill streak = 7
AP
 
+12
 when kill streak = 8
AP
 
+13.5
 when kill streak = 9
AP
 
+15
 when kill streak = 10
Set:
X-01
full (6 / 6)
X-01 Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
504
607
607
26
26
26
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
X-01 Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
313
362
362
16
16
16
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
X-01 Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
313
362
362
16
16
16
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
X-01 Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
313
362
362
16
16
16
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
X-01 Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
No Misc Mod
lvl 50
313
362
362
16
16
16
AP
 
+0.3
 when kill streak = 1
AP
 
+0.6
 when kill streak = 2
AP
 
+0.9
 when kill streak = 3
AP
 
+1.2
 when kill streak = 4
AP
 
+1.5
 when kill streak = 5
AP
 
+1.8
 when kill streak = 6
AP
 
+2.1
 when kill streak = 7
AP
 
+2.4
 when kill streak = 8
AP
 
+2.7
 when kill streak = 9
AP
 
+3
 when kill streak = 10
X-01 Helm
Internal Database
Intelligence +2
lvl 50
313
362
362
16
16
16
I
 
+2
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