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Lvl 28
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Elfo da Floresta
Skyrim
Arqueiro Furtivo
build
Published · Updated

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More: Beginner builds, Consumable builds, Long Range builds, Roleplay builds, Stealth builds

lvl 28
Based on spent perk points
You get 13118 XP from skills
You need 11475 XP to level up
Race
Bosmer
+10
Archery
+5
Light Armor, Sneak, Lockpicking, Pickpocket, and Alchemy
Unlocks: Resist Disease and Poison, Command Animal
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

Attributes
health
300
stamina
190
magica
100
Not enough attribute points. You need to reach level 30
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
3591 xp
0
8
8
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot
60
Overdraw (4/5) ,
Steady Hand (2/2)
70
Quick Shot
80
Overdraw (5/5)
Light Armor
141 xp
0
2
6
15
Agile Defender (1/5)
Sneak
3111 xp
0
8
1
15
Stealth (1/5)
30
Muffled Movement ,
Backstab
40
Light Foot ,
Deadly Aim
50
Silent Roll
Lockpicking
610 xp
0
4
0
Pickpocket
825 xp
0
4
5
15
Light Fingers (1/5)
Speech
0 xp
0
1
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Physician ,
Alchemist (2/5)
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
60
Concentrated Poison ,
Alchemist (4/5)
80
Alchemist (5/5)
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Bow of Shadows
Bow
88
19
Speed
0.9375
Reach
1

Weapon draw is 20% faster and casts invisibility for 30 seconds.

improve · Fine
Ebony Smithing
2500
18
cc
left hand
Bone Arrow
Arrow
26
8
0.2
cc
head
Ancient Shrouded Cowl
Light Armor
21
15

Bows do 35% more damage.

improve · Fine
150
1
18
hands
Light Gauntlets
Any light gauntlets, hide to dragonscale. Count toward Light Armor perks and skill leveling.

Bows do 13% more damage.

at your skill×1.04
add enchantment
13
body
Nightingale Armor
Light Armor
46
34

Increases your Stamina by 40 points.; Increases Frost Resistance by 50%.

improve · Fine
900
12
54
feet
Nightingale Boots
Light Armor
15
10

Wearer is muffled and moves silently.

improve · Fine
190
2
24
backpack
add backpack
shoulder
add shoulder
ring
Ring
Any plain ring. It adds nothing by itself; the enchantment you put on it is the point.

Bows do 13% more damage.

at your skill×1.04
add enchantment
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Sneaking is 13% better.

at your skill×1.04
add enchantment
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Bosmer
Resist Disease and Poison
constant

Your Bosmer blood gives you 50% resistance to poison and disease.

Command Animal
power · 1/day

Make an animal an ally for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Add Power

Shouts

Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 45s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
300
Stamina
230
Magicka
100
Carry
345
Armor
130
−24.6%
Magic
40%
Frost
50%
Poison
50%
Disease
50%
Warmth
109
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