Dum Gunner
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Gain 9% damage per 30 ammo spent. 10 max stacks.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain more carry weight based on your STR.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Gain Energy Resistance based on your PER.
Increased Damage and Energy Resistance based on END while not diseased.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Gain Radiation Resistance based on your END.
Increased Max AP based on END while not diseased.
Gain Limb Damage Reduction based on your END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Gain 6 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Guns break 50% slower.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
You do +20% ranged damage to close enemies.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain Resistances based on your LCK and amount of junk held.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will greatly repair itself when struck.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Enemies killed with a ranged weapon have a 20% chance to explode.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (7)
+5% DMG per kill while on a Kill Streak.
Health Regeneration +300%. Chem Effects -55%.
Energy Resistance +100. Energy Damage -50%.
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Chance to shock melee attackers. Small amount of damage done to player.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
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Power Armor Sets
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