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All Bestiary

Wraiths
The Witcher 3 Remastered Specters

The bestiary of The Witcher 3 Remastered lists Wraiths under Specters. It names 4 vulnerabilities: Moon Dust, Specter oil, Yrden and Quen. Its loot tables hold 6 items.

Vulnerable to

Stats

The creature the bestiary entry names, at level 7. Encounters and quests can set their own level.
StatValue
essence250
poison resistance100%
bleeding resistance100%

Drops

Each list rolls the number of times shown. Items marked Always drop every time; the share is an item's weight in the game files against the other weighted items in its list, for one roll.
Rolls 2 to 4 times
ItemQuantityShare
Essence of wraith× 1Always
Wraith mutagen× 1Always
Specter Dust× 150%
Amethyst dust× 117%
Emerald dust× 117%
Infused dust× 1–217%

Bestiary entry

Finish all your business before you die. Bid your loved ones farewell. Write your will. Apologize to those you've wronged. Otherwise, you'll never truly leave this world.
– Paule Vikar, peasant healer, advice to a dying man

Clerics and scholars are forever debating whether spirits do in fact journey to another world after death, one where eternal joy or suffering awaits. Both groups agree, however, on what happens to spirits who, for one reason or another, remain in our world after their body breathes its last: they transform into wraiths. To hear their mournful howls, one can surmise this is not a fate to be envied.

Wraiths are usually encountered at night, near cemeteries, catacombs and other such burial places, or else near the places that were important to them in life: abandoned homes, crumbling castles or forgotten bridges.

Wraiths suffer endless, indescribable pain. Filled with anger and a sense of having been wronged, they both envy the living and brim with overwhelming hatred for them. Like other specters, they are immaterial, meaning they are not harmed by fire, poison or weapons designed to provoke bleeding.

Wraiths can turn immaterial and are at such times very difficult to wound. One can, however, force them to reassume a physical presence by trapping them with the Yrden Sign or by hitting them with slivers from a Moon Dust bomb. As with any such ghostly being, one should fight them using silver swords, preferably ones smeared with a thick coat of specter oil. Note as well that wraiths are particularly dangerous on moonless nights.

Other Specters