The Witcher 3 Remastered Survival builds
Builds for survival and hardcore modes, where food, sleep and disease matter and mistakes stick. Eat well, sleep often and plan the trip home.
Critical Hit Chance and Critical Hit Damage hybrid powerhouse.
A versatile Griffin battlemage combining devastating sign intensity (399% sign intensity), powerful sword attacks (215%), and exceptional survivability. Utilizes Quen, Yarden, Igni, and Whirl/Rend backed by Euphoria and multiple healing sources from decoctions while leaving a little play for potions. Build excels at battlefield control and sustainability after a quick Yarden trap set up. (Build works optimally at about level 52 as well, but good earlier)
some Combat skills are bugged and do not work: https://www.reddit.com/r/Witcher3/comments/1wyacyi/witcher_3_remastered_500c_currently_bugged_skills/
Early build: use Adrenaline to boost damage of attacks. Use Quen & Igni with Adrenaline and Stamina. Melt Armor gives a good chance to burn enemies even with low Sign Intensity and reduces humans armor.
Light Armor = + stamina regen. order: combat skills -> general skills ->melt armor ->max razor focus
- Start Red. Probably Ursine for most of the game.
- Grab Alchemy stuff later as you acquire the recipes
- General passives can wait until you have Runewords and Greater Mutagens
- Get Metamorphosis with Tissue Transformation for massive Vitality