Balanced Powerhouse
Critical Hit Chance and Critical Hit Damage hybrid powerhouse.
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After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.
Adrenaline Point gain: +1%
Time slows by an additional 90% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 15% chance to instantly kill the target.
Adrenaline Point gain: +3%
Reduces Adrenaline point loss by 33% when taking damage.
Adrenaline Point gain: +1%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +3%
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.
Stamina regeneration in combat: +1.5/s
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Increases damage dealt by Aard by 1% of current Vitality.
Stamina regeneration in combat: +0.5/s
Alternate Sign mode: Aard strikes down all opponents within a certain radius. Reduces knock-down chance by 21%.
Stamina regeneration in combat: +0.5/s
Increases Aard range by 1 yard(s).
Stamina regeneration in combat: +0.5/s
Increases Aard and Igni intensity by 30% against enemies inside Yrden.
Stamina regeneration in combat: +0.5/s
Adrenaline increases Sign intensity by 30% per Adrenaline point.
Stamina regeneration in combat: +1.5/s
After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.
Stamina regeneration in combat: +1.5/s
Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.
Stamina regeneration in combat: +0.5/s
If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Each potion dose heals 10% Vitality.
Potion duration time and bomb damage: +2%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Toxicity drops 3 points per second faster.
Potion duration time and bomb damage: +6%
While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 33% of current Toxicity.
Potion duration time and bomb damage: +2%
Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Loadout
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +3%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%
Adrenaline Point gain: +3%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.
Adrenaline Point gain: +3%
After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.
Adrenaline Point gain: +3%
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.
Stamina regeneration in combat: +1.5/s
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Adrenaline increases Sign intensity by 30% per Adrenaline point.
Stamina regeneration in combat: +1.5/s
After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.
Stamina regeneration in combat: +1.5/s
Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Demnian’s Witcher 3 Remastered Build
This is a personally created build by Demnian, designed to maximize damage by utilizing all skill trees and combining high critical hit chance, critical hit damage, Adrenaline Points, and Sign damage.
1. Core Concept: Critical Hits, Euphoria, and Toxicity
The build combines the critical hit bonuses of the Ursine swords, the Feline set, and the general skills Battle Frenzy and Cat School Techniques to achieve exceptionally high critical hit chance and critical hit damage.
At its core is the Euphoria mutation, which converts toxicity into increased attack and Sign damage. By using three decoctions that total 150 toxicity, Euphoria provides an additional 113% attack and Sign damage.
This high toxicity leaves limited room for potions. However, the Fast Metabolism alchemy skill allows toxicity to dissipate much faster, letting you consume multiple potions in quick succession and make the most of their effects.
2. Building Damage Through Combat
The build is designed to continuously increase your damage output whenever you dodge, counterattack, or cast a Sign, thanks to the synergies between the Counterattack and Resonance skills.
Once you reach three Adrenaline Points, you gain an additional 27% critical hit chance and a substantial boost to Sign damage, bringing your total Sign damage bonus to approximately 200%.
Casting a Sign then activates Resonance, increasing the damage of your next three weapon strikes by 30% of your Sign damage bonus. With a 300% Sign damage bonus, this translates to an additional 90% damage on each of those three strikes.
3. Weakening Enemies and Exploiting Critical Hits
The build further amplifies its damage through two complementary effects:
- Melt Armor reduces enemy defenses, allowing your attacks to deal more damage.
- Crippling Strike adds further damage against enemies affected by critical hits, making it especially effective when combined with the build’s high critical hit chance.
With critical hits occurring almost 50% of the time, Crippling Strike becomes a particularly valuable part of the build’s overall damage output.
The result is a build that combines powerful weapon strikes, amplified Sign damage and stamina regen, reduced enemy defenses, an extra 2700 HP, and frequent critical hits to deliver devastating damage.
Mutations
Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).
If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Toxicity drops 3 points per second faster.
Potion duration time and bomb damage: +6%
Gear
Alchemy
Increases critical hit chance.
Damage dealt to foes regenerates Vitality.
Regenerates Vitality during and outside of combat.