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Level 83

Balanced Powerhouse
The Witcher 3 Remastered
Fast Attack, Sign Caster, Alchemist
build
Published · Updated

Critical Hit Chance and Critical Hit Damage hybrid powerhouse.

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More: Endgame builds, Melee builds, Meta builds, Survival builds, Tank builds

lvl
83
Lowest level for this build
Combat
27 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Lightning Reflexes

Time slows by an additional 90% while aiming with the crossbow. Increases headshot damage by 250%. Grants a 15% chance to instantly kill the target.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 33% when taking damage.

Adrenaline Point gain: +1%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

add Combat skills
Signs
17 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

Shockwave

Increases damage dealt by Aard by 1% of current Vitality.

Stamina regeneration in combat: +0.5/s

Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius. Reduces knock-down chance by 21%.

Stamina regeneration in combat: +0.5/s

Far-Reaching Aard

Increases Aard range by 1 yard(s).

Stamina regeneration in combat: +0.5/s

Catalyst

Increases Aard and Igni intensity by 30% against enemies inside Yrden.

Stamina regeneration in combat: +0.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

add Signs skills
Alchemy
15 pts
Frenzy

If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

Fast Metabolism

Toxicity drops 3 points per second faster.

Potion duration time and bomb damage: +6%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 33% of current Toxicity.

Potion duration time and bomb damage: +2%

add Alchemy skills
General
6 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

add General skills
Skill points
In skills
65
In mutations
49
Total spent
114
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
3
2

Loadout

Greater red mutagen
+40% Attack power
remove
Group 1
3/3
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

2 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

4 pts
Greater red mutagen
+40% Attack power
remove
Group 2
3/3
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

6 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

8 pts
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

10 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 3
3/3
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

12 pts
Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

15 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+20% Sign intensity
remove
Group 4
3/3
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

22 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

26 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+80%
Sign intensity
+60%
Description of the Build

Demnian’s Witcher 3 Remastered Build

This is a personally created build by Demnian, designed to maximize damage by utilizing all skill trees and combining high critical hit chance, critical hit damage, Adrenaline Points, and Sign damage.

1. Core Concept: Critical Hits, Euphoria, and Toxicity

The build combines the critical hit bonuses of the Ursine swords, the Feline set, and the general skills Battle Frenzy and Cat School Techniques to achieve exceptionally high critical hit chance and critical hit damage.

At its core is the Euphoria mutation, which converts toxicity into increased attack and Sign damage. By using three decoctions that total 150 toxicity, Euphoria provides an additional 113% attack and Sign damage.

This high toxicity leaves limited room for potions. However, the Fast Metabolism alchemy skill allows toxicity to dissipate much faster, letting you consume multiple potions in quick succession and make the most of their effects.

2. Building Damage Through Combat

The build is designed to continuously increase your damage output whenever you dodge, counterattack, or cast a Sign, thanks to the synergies between the Counterattack and Resonance skills.

Once you reach three Adrenaline Points, you gain an additional 27% critical hit chance and a substantial boost to Sign damage, bringing your total Sign damage bonus to approximately 200%.

Casting a Sign then activates Resonance, increasing the damage of your next three weapon strikes by 30% of your Sign damage bonus. With a 300% Sign damage bonus, this translates to an additional 90% damage on each of those three strikes.

3. Weakening Enemies and Exploiting Critical Hits

The build further amplifies its damage through two complementary effects:

  • Melt Armor reduces enemy defenses, allowing your attacks to deal more damage.
  • Crippling Strike adds further damage against enemies affected by critical hits, making it especially effective when combined with the build’s high critical hit chance.

With critical hits occurring almost 50% of the time, Crippling Strike becomes a particularly valuable part of the build’s overall damage output.

The result is a build that combines powerful weapon strikes, amplified Sign damage and stamina regen, reduced enemy defenses, an extra 2700 HP, and frequent critical hits to deliver devastating damage.

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
4/4
Frenzy

If potion Toxicity is greater than 1, time automatically slows by 15% when the enemy is about to perform a counterattack.

Potion duration time and bomb damage: +6%

2 mutations
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
4 mutations
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

8 mutations
Fast Metabolism

Toxicity drops 3 points per second faster.

Potion duration time and bomb damage: +6%

12 mutations
Research
Researched
12/ 12
Active
Euphoria at 150 toxicity: +112.5% attack power and sign intensity, counted in the character stats.
Euphoria
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Ursine steel sword
GrandmasterUrsine setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
1459 / 1831
20%
2556
strong
2511 / 3193
20%
2406
+5% Critical hit chance+75% Critical hit damage+21% Adrenaline gain+14% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
rune
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Ursine silver sword
GrandmasterUrsine setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
2024 / 2548
20%
3547
strong
3479 / 4439
20%
3337
+5% Critical hit chance+75% Critical hit damage+21% Adrenaline gain+14% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
rune
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Crossbow
RelicLevel 30
104 / 99piercing damage
vs humans / monsters10 base+200% attack power15% crit
+1–2% Adrenaline gain+1–10% Bonus experience from monsters+1–10% Bonus experience from humans and nonhumans
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Variant
Relic
Item level
30
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Feline armor
GrandmasterFeline setlightLevel 40
240 armor
+17% Slashing resistance+12% Piercing resistance+15% Monster damage resistance+36% Elemental resistance+22% Attack power+10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
glyph
Glyphword
glyphword
Takes all three sockets, replacing what they hold.
Chest armor
Gauntlets
Feline gauntlets
GrandmasterFeline setlightLevel 40
87 armor
+5% Slashing resistance+5% Piercing resistance+3% Monster damage resistance+5% Elemental resistance+11% Attack power+2% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Gauntlets
Trousers
Feline trousers
GrandmasterFeline setlightLevel 40
91 armor
+7% Slashing resistance+5% Piercing resistance+7% Monster damage resistance+11% Elemental resistance+11% Attack power+10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Trousers
Boots
Feline boots
GrandmasterFeline setlightLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+3% Monster damage resistance+5% Elemental resistance+11% Attack power+3% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Boots
Mask
Set bonuses
Ursine set
2 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 10%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.
Feline set
4 / 6 bonus pieces
3 pieces: Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 40%.
6 pieces: Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).

Alchemy

Potions
potion
Decoctions
Katakan decoction

Increases critical hit chance.

+10% Critical hit chance
50 toxicity37 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity37 min
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity37 min
decoction
Toxicity
Toxicity
150 / 187
37 freedamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
8981
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
247.5%
Bonus damage
77
Fast attack power
24%
Critical hit chance
15%
Critical hit damage
25%
Adrenaline gain
48%
Stamina regen in combat
20/s
Signs
Sign intensity
200.6%
Defense
Armor
509
Vitality regen
101/s
Vitality regen in combat
21/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
24%
Resistances
Slashing resistance
35%
Piercing resistance
27%
Monster damage resistance
28%
Elemental resistance
57%
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