Adrenaline Junkie
some Combat skills are bugged and do not work: https://www.reddit.com/r/Witcher3/comments/1wyacyi/witcher_3_remastered_500c_currently_bugged_skills/
Early build: use Adrenaline to boost damage of attacks. Use Quen & Igni with Adrenaline and Stamina. Melt Armor gives a good chance to burn enemies even with low Sign Intensity and reduces humans armor.
Light Armor = + stamina regen. order: combat skills -> general skills ->melt armor ->max razor focus
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After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 10%.
Adrenaline Point gain: +1%
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.
Stamina regeneration in combat: +1.5/s
Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.
Vitality gain: +1%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Loadout
After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 10%.
Adrenaline Point gain: +1%
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.
Stamina regeneration in combat: +1.5/s
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Mutations
Gear
Alchemy
Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.
Regenerates Vitality during and outside of combat.