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Level 11

Adrenaline Junkie
The Witcher 3 Remastered
Igni burn, Quen & Melee
build
Published · Updated

some Combat skills are bugged and do not work: https://www.reddit.com/r/Witcher3/comments/1wyacyi/witcher_3_remastered_500c_currently_bugged_skills/

Early build: use Adrenaline to boost damage of attacks. Use Quen & Igni with Adrenaline and Stamina. Melt Armor gives a good chance to burn enemies even with low Sign Intensity and reduces humans armor.

Light Armor = + stamina regen. order: combat skills -> general skills ->melt armor ->max razor focus

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lvl
11
Lowest level for this build
Combat
3 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 10%.

Adrenaline Point gain: +1%

add Combat skills
Signs
3 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
4 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.

Vitality gain: +1%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

add General skills
Skill points
In skills
10
In mutations
0
Total spent
10
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Lesser red mutagen
+20% Attack power
remove
Group 1
3/3
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

2 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 10%.

Adrenaline Point gain: +1%

4 pts
Blue mutagen
+14% Sign intensity
remove
Group 2
2/3
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

6 pts
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

8 pts
10 pts
Mutagen
16 pts
Group 3
0/0
12 pts
15 pts
18 pts
Mutagen
28 pts
Group 4
0/0
22 pts
26 pts
30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+20%
Sign intensity
+14%

Mutations

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

Steel sword
Viper steel sword
WitcherLevel 2
55 damage
damage / crit
crit chance
DPS
fast
100 / 114
5%
168
strong
183 / 209
5%
168
+15% Chance to poison+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Item level
2
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Steel sword
Silver sword
Viper silver sword
WitcherLevel 1
125 damage
damage / crit
crit chance
DPS
fast
184 / 215
5%
309
strong
337 / 395
5%
309
+10% Aard intensity+10% Chance to poison+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Item level
1
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
Socket added by the Runewright
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 1: the Runewright adds two.
Oil
oil
Silver sword
Crossbow
Chest armor
Gauntlets
Trousers
Boots
Mask
Set bonuses
Set-bonus pieces count: Grandmaster witcher gear and every Manticore, Tesham Mutna and Hen Gaidth piece, the vampire masks included. Three pieces of a set open its first bonus, six the second.

Alchemy

Potions
Swallow

Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.

+40/s Vitality regen+40/s Vitality regen in combat
20 toxicity20s3 doses
potion
Decoctions
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity30 min
decoction
Toxicity
Toxicity
70 / 100
30 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
4491
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
20%
Bonus damage
34
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
13%
Stamina regen in combat
11.5/s
Signs
Sign intensity
27%
Defense
Vitality regen
141/s
Vitality regen in combat
61/s
Poison resistance
25%
Bleeding resistance
25%
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