Skip to content

My
 build
Fallout 76 · Character

lvl
1
49 SPECIAL
points left
Save this build
S
1
not enough 3 pts
2
Full Charge

Sprinting in Power Armor consumes no extra Fusion Core energy.

lvl
33
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
1
not enough 3 pts
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
1
not enough 8 pts
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Cola Nut

Nuka-Cola drinks are now three times as beneficial.

lvl
14
2
All Night Long

The positive effects of pre-war alcohol last twice as long.

lvl
41
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
C
1
not enough 8 pts
2
Happy-Go-Lucky

Your Luck is increased by 3 while under the influence of alcohol.

lvl
17
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
1
Quack Surgeon

Revive other players with liquor!

lvl
22
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
1
not enough 6 pts
3
Fix It Good

You can repair armor and Power Armor to 200% of normal maximum condition.

lvl
27
3
Power User

Fusion Core duration is now doubled.

lvl
50
1
Chemist

You get double the quantity when you craft chems!

lvl
34
A
1
not enough 7 pts
1
Guerrilla

You do +10% ranged damage to close enemies.

lvl
5
3
Gun Fu

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

lvl
50
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
1
not enough 13 pts
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (290 / 290)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
2
1
2
1
1
1
1
S.
P.
E.
C.
I.
A.
L.
Carry Weight
160
AP
70
HP
290
XP
+3%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
Share