Skip to content
Lvl 38
8 / 9
5 / 10
7 / 13
4 / 6
3 / 12

Vampire Illusion Assassin
Skyrim
No crafting
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Budget builds, Glass Cannon builds, Melee builds, Stealth builds

lvl 38
Based on spent perk points
You get 20915 XP from skills
You need 20350 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
The Lady Stone

Those under the sign of The Lady regenerate Health and Stamina more quickly.

Attributes
health
350
stamina
190
magica
130
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
2365 xp
0
7
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Dual Flurry (1/2)
40
Armsman (3/5)
50
Dual Flurry (2/2) ,
Savage Strike
60
Armsman (4/5)
70
Dual Savagery
Archery
0 xp
0
1
5
Light Armor
2275 xp
0
7
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Wind Walker
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement ,
Backstab
40
Stealth (3/5) ,
Light Foot ,
Deadly Aim
50
Silent Roll ,
Assassin's Blade
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
345 xp
0
3
0
Alchemy
0 xp
0
2
0
Illusion
3885 xp
0
9
0
15
Novice Illusion
20
Illusion Dual Casting ,
Animage
30
Hypnotic Gaze
40
Kindred Mage
50
Quiet Casting
90
Master of the Mind
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
2
5
Restoration
2365 xp
0
7
0
15
Novice Restoration
20
Regeneration
70
Necromage
Alteration
4840 xp
1
0
0
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Stage four vampirism, three or more days without feeding. The gifts and the weakness to fire and the sun are at their strongest, and people turn hostile. Feeding on a sleeping victim returns you to stage one.
Vampirism · stage 4
Resist Frost, Weakness to Fire, Resist Disease, Resist Poison, Champion of the Night, Nightstalker's Footsteps, Weakness to Sunlight, Vampire's Sight, Vampiric Drain, Vampire's Servant, Vampire's Seduction, Embrace of Shadows

Loadout

right hand
Blade of Woe
Dagger
29
12
Speed
1.3
Reach
0.7
Stagger
0.25

Absorb 10 points of Health.

improve · Fine
Steel Smithing
500
7
left hand
Ebony Dagger
Dagger
24
10
Speed
1.3
Reach
0.7
add enchantment
choose variant
improve · Fine
Ebony Smithing
290
5
head
Remnant Agent Hood
Light Armor
34
13

Illusion spells cost 17% less to cast.

improve · Fine
Advanced Armors
215
1
18
cc
hands
Shrouded Gloves
Light Armor
22
8

Backstab does double damage.

improve · Fine
120
2
13
body
Vampire Royal Armor
Light Armor
78
30

Magicka regenerates 125% faster.

improve · Fine
250
9
27
dg
feet
Remnant Agent Boots
Light Armor
22
8

Sneaking is 25% better.

improve · Fine
Advanced Armors
90
1.5
13
cc
backpack
Mage Backpack
Clothing
2
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
shoulder
add shoulder
ring
Ring of Masser
Jewelry

Illusion spells cost 30% less to cast.; Increases your Stamina by 20 points.; Sneaking is 20% better.

3000
0.25
cc
amulet
Necklace of Eminent Sneaking
Jewelry

Sneaking is 30% better.

120
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.;

The Lady Stone
The Lady Stone
constant

Health and Stamina regenerate 25% faster.

Vampirism · stage 4
Resist Frost (Vampirism stage 4)
constant

Your Vampiric blood gives you 50% resistance to Frost.

Weakness to Fire (Vampirism stage 4)
constant

Your Vampiric blood gives you 50% weakness to Fire.

Resist Disease (Vampirism)
constant

Your Vampiric blood gives you 100% resistance to disease.

Resist Poison (Vampirism)
constant

Your Vampiric blood gives you 100% resistance to poison.

Champion of the Night
constant

Illusion spells cast by a Vampire are 25% more powerful.

Nightstalker's Footsteps
constant

Vampires are 25% harder to detect when sneaking.

Weakness to Sunlight (Vampirism stage 4)
constant

Health, Magicka, and Stamina do not recover while in Sunlight and are reduced by 60 points.

Vampire's Sight
power

Improved night vision for 60 seconds.

Vampiric Drain (Vampirism stage 4)

Absorb 5 points of Health per second from the target.

Vampire's Servant (Vampirism stage 4)
power · 1/day

Reanimate a very powerful dead body to fight for you for 60 seconds.

Vampire's Seduction
power · 1/day

Creatures and people up to level 8 won't fight for 30 seconds.

Embrace of Shadows
power · 1/day

Vampire is invisible and has improved night vision for 180 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight and adds warmth, hunger, cold and fatigue. Set the state you plan to fight in; the character stats use it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already count toward crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
350
Stamina
210
Magicka
150
Carry
420
Armor
157
−33.9%
Frost
50%
Poison
100%
Disease
100%
Warmth
71
Share