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The Dreadstalker
Skyrim
Two-Handed Fear Build
build
by @Voduu
Published · Updated

The Dreadstalker feeds on fear and betrayal.

Make friends, then feed their souls to the Ebony Blade to empower it. Make enemies, then trap their souls and bind them to your gear.

This build focuses on fearing enemies and chasing them down with a two-handed weapon. I chose the Ebony Blade because it fits the theme, and the Steed Stone negates the Heavy Armor movement penalty. For an added challenge, heal only using the Ebony Blade's drain health effect.

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More: Challenge builds, Melee builds, Mind Control builds, Roleplay builds, Tank builds

lvl 41
Based on spent perk points
You get 24355 XP from skills
You need 23500 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Steed Stone

Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor.

Attributes
health
250
stamina
250
magica
200
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
2
0
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted
40
Juggernaut (3/5)
50
Tower of Strength
60
Juggernaut (4/5)
70
Matching Set
80
Juggernaut (5/5)
Block
4840 xp
1
0
0
15
Shield Wall (1/5)
30
Power Bash
50
Deadly Bash
70
Disarming Bash
Two-handed
4725 xp
1
0
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
30
Deep Wounds (1/3)
40
Barbarian (3/5)
50
Great Critical Charge ,
Devastating Blow
60
Barbarian (4/5) ,
Deep Wounds (2/3)
80
Barbarian (5/5)
90
Deep Wounds (3/3)
One-handed
0 xp
0
2
0
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
0 xp
0
1
5
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Aspect of Terror ,
Adept Illusion
75
Expert Illusion
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
0 xp
0
1
5
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition counts in the character stats.

Loadout

right hand
Ebony Blade
Greatsword
145
22
Speed
0.75
Reach
1.3
Stagger
0.75

Absorbs the life essence of your foes. Strengthened by the blood of deceit.

improve · Fine
Daedric Smithing
2000
12
Rout
expert illusion

Creatures and people up to level 20 flee from combat for 30 seconds.

316
left hand
Rout
expert illusion

Creatures and people up to level 20 flee from combat for 30 seconds.

316
Soul Trap
apprentice conjuration

If target dies within 60 seconds, fills a soul gem.

107
head
Ebony Helmet
Heavy Armor
100
21

Increases your Magicka by 62 points.

at your skill×3.13

Magicka regenerates 62% faster.

at your skill×3.13
improve · Fine
Ebony Smithing
750
10
18
hands
Ebony Gauntlets
Heavy Armor
75
16

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Heavy Armor skill by 25 points.

at your skill×3.13
improve · Fine
Ebony Smithing
275
7
13
body
Ebony Armor
Heavy Armor
204
43

Increases your Health by 62 points.

at your skill×3.13

Magicka regenerates 62% faster.

at your skill×3.13
improve · Fine
Ebony Smithing
1500
38
27
feet
Ebony Boots
Heavy Armor
75
16

One-handed attacks do 40% more damage.

at your skill×3.13

Increases your Stamina by 62 points.

at your skill×3.13
improve · Fine
Ebony Smithing
275
7
13
backpack
add backpack
shoulder
add shoulder
ring
Gold Sapphire Ring
Jewelry

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Magic Resistance by 20%.

at your skill×2.5
500
0.25
amulet
Gold Ruby Necklace
Jewelry

Two-handed attacks do 40% more damage.

at your skill×3.13

Increases Magic Resistance by 20%.

at your skill×2.5
550
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Nord
Resist Frost (Nord)
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth (Survival Mode, Nord)
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Steed Stone
The Steed Stone
constant

Carry capacity increased by 100 points, (50 if Survival Mode is enabled), armor weighs nothing and doesn't slow you down when worn.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight and adds warmth, hunger, cold and fatigue. Set the state you plan to fight in; the character stats use it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already count toward crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
312
Stamina
312
Magicka
262
Carry
475
Armor
453
−66.4%
Magic
40%
Frost
50%
Warmth
96
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