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Lvl 71
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Pure dunmer
Skyrim
build
Published

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More: Challenge builds, Consumable builds, Glass Cannon builds, Mage builds, Stealth builds

lvl 71
Based on spent perk points
You get 28925 XP from skills
You need 67375 XP to level up
Race
Dunmer
+10
Destruction
+5
Light Armor, Sneak, Alchemy, Illusion, and Alteration
Unlocks: Resist Fire, Ancestor's Wrath
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
500
stamina
100
magica
400
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
4840 xp
1
0
0
15
Agile Defender (1/5)
20
Agile Defender (2/5)
30
Custom Fit
40
Agile Defender (3/5)
50
Unhindered
60
Agile Defender (4/5) ,
Wind Walker
70
Matching Set
80
Agile Defender (5/5)
100
Deft Movement
Sneak
4840 xp
1
0
0
15
Stealth (1/5)
20
Stealth (2/5)
30
Muffled Movement
40
Stealth (3/5) ,
Light Foot
50
Silent Roll
60
Stealth (4/5)
70
Silence
80
Stealth (5/5)
100
Shadow Warrior
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
4840 xp
1
0
0
15
Alchemist (1/5)
20
Alchemist (2/5) ,
Physician
30
Poisoner ,
Benefactor
40
Alchemist (3/5)
50
Experimenter (1/3)
60
Alchemist (4/5) ,
Concentrated Poison
70
Experimenter (2/3) ,
Green Thumb
80
Alchemist (5/5) ,
Snakeblood
90
Experimenter (3/3)
100
Purity
Illusion
4840 xp
1
0
0
15
Novice Illusion
20
Animage
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
75
Expert Illusion
90
Master of the Mind
Conjuration
0 xp
0
1
5
Destruction
4725 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
40
Impact ,
Rune Master
50
Adept Destruction ,
Intense Flames
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2) ,
Deep Freeze
70
Disintegrate
75
Expert Destruction
Restoration
0 xp
0
1
5
Alteration
4840 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Magic Resistance (2/3) ,
Adept Alteration
70
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition counts in the character stats.

Loadout

right hand
Choose item to equip
one-handed weapon
two-handed weapon
bow
staff
spell
left hand
add left hand item
head
Nightingale Hood
Light Armor
66
15

Illusion spells cost 17% less to cast.

improve · Fine
450
2
29
hands
Nightingale Gloves
Light Armor
44
10

Lockpicking is 25% easier.; One-handed attacks do 25% more damage.

improve · Fine
190
2
24
body
Nightingale Armor
Light Armor
150
34

Increases your Stamina by 40 points.; Increases Frost Resistance by 50%.

improve · Fine
900
12
54
feet
Nightingale Boots
Light Armor
44
10

Wearer is muffled and moves silently.

improve · Fine
190
2
24
backpack
add backpack
shoulder
add shoulder
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Dunmer
Resist Fire
constant

Your Dunmer blood gives you 50% resistance to fire.

Ancestor's Wrath
power · 1/day

For 60 seconds, opponents that get too close take 8 points per second of fire damage.;

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight and adds warmth, hunger, cold and fatigue. Set the state you plan to fight in; the character stats use it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already count toward crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
500
Stamina
140
Magicka
450
Carry
300
Armor
303
−48.4%
Magic
30%
Fire
50%
Frost
50%
Poison
50%
Warmth
131
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