schneak
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Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Weights of all Chems (including Stimpaks) are reduced by 45%.
Focus fire to gain +3% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
You gain complete immunity to chem addiction.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Armor provides 20% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 7 CHA when bartering at non-player vendors.
You can Fast Travel while over encumbered at an increased cost.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Guns break 50% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged attacks do an additional 50% sneak attack damage.
Your small guns gain a 15% stagger chance and +75% limb damage.
Your ranged weapons do +12% weak spot damage.
Your silenced weapons do an additional 50% sneak attack damage.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 20% for 10 seconds.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 20% for 10 seconds.
Effects
Stats
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construction
Weapons
10 sec