HeavyVPA Raid Build
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More: Boss Killer builds, Survival builds, Endgame builds, Tank builds
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage to crippled targets.
Your weapons weigh 75% less.
Gain more VATS accuracy based on your PER.
Focus fire to gain +3% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
+75% ranged damage when attacking the torso.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Max AP based on END while not diseased.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Gain more max HP per point in END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Increased Elemental Resistances based on END while not diseased.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Energy weapon ammo weighs 90% less.
Increase energy damage based on your INT.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
You do +20% ranged damage to close enemies.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (11)
+5% DMG per kill while on a Kill Streak. Max HP -50.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
AG +4, Fall from heights more gradual, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.