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Lvl 62
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Manic Knight
Skyrim
Spellsword
build
Published ·

A knight with manic and destructive power, crusader of the Shivering Isles, and champion of the Madgod's court.

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More: Close Range builds, Mage builds, Melee builds, Roleplay builds, Solo builds

lvl 62
Based on spent perk points
You get 29835 XP from skills
You need 51850 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
The Lord Stone

Those under the sign of The Lord are more resistant to both Magicka and physical damage.

The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

The Mage Stone

Those under the sign of the Mage will learn all magic skills 20% faster.

Attributes
health
300
stamina
280
magica
330
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4930 xp
1
0
0
15
Steel Smithing
30
Elven Smithing ,
Dwarven Smithing
50
Advanced Armors ,
Orcish Smithing
60
Arcane Blacksmith
70
Glass Smithing
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
4840 xp
1
0
0
15
Juggernaut (1/5)
30
Well Fitted
50
Tower of Strength
70
Matching Set
100
Reflect Blows
Block
0 xp
0
2
0
Two-handed
0 xp
0
1
5
One-handed
3885 xp
0
9
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bladesman (1/3)
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5) ,
Bladesman (2/3)
80
Armsman (5/5)
90
Bladesman (3/3)
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
2640 xp
0
7
5
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Shock (1/2) ,
Augmented Frost (1/2)
40
Impact ,
Rune Master
50
Adept Destruction
60
Deep Freeze
70
Disintegrate
75
Expert Destruction
Restoration
3770 xp
0
9
0
15
Novice Restoration
20
Regeneration ,
Restoration Dual Casting
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
70
Necromage
75
Expert Restoration
90
Avoid Death
Alteration
4930 xp
1
0
0
15
Novice Alteration
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3)
75
Expert Alteration
100
Atronach
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
30
Fire Enchanter
40
Frost Enchanter
50
Insightful Enchanter ,
Storm Enchanter
70
Corpus Enchanter
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition counts in the character stats.

Loadout

right hand
Sword
Any one-handed sword. Balanced speed and damage. One-Handed perks apply.
add enchantment
left hand
add left hand item
head
Heavy Helmet
Any heavy helmet, iron to Daedric. Counts toward Heavy Armor perks and skill leveling.
add enchantment
18
hands
Heavy Gauntlets
Any heavy gauntlets, iron to Daedric. Count toward Heavy Armor perks and skill leveling.
add enchantment
13
body
Heavy Armor
Any heavy cuirass, iron to Daedric. Counts toward Heavy Armor perks and skill leveling.
add enchantment
27
feet
Heavy Boots
Any heavy boots, iron to Daedric. Count toward Heavy Armor perks and skill leveling.
add enchantment
13
backpack
add backpack
shoulder
add shoulder
ring
add ring
amulet
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

The Lord Stone
The Lord Stone
constant

Increases Armor Rating by 50 points and increases Magic Resistance by 25%.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

The Mage Stone
The Mage Stone
constant

All magic skills improve 20% faster.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight and adds warmth, hunger, cold and fatigue. Set the state you plan to fight in; the character stats use it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already count toward crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
300
Stamina
280
Magicka
380
Carry
390
Armor
50
−6%
Magic
55%
Warmth
71
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