Manic Knight
A knight with manic and destructive power, crusader of the Shivering Isles, and champion of the Madgod's court.
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More: Close Range builds, Mage builds, Melee builds, Roleplay builds, Solo builds
Those under the sign of The Lord are more resistant to both Magicka and physical damage.
Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Those under the sign of the Mage will learn all magic skills 20% faster.
Condition
Loadout
Powers
Anywhere gold coins might be found, Imperials always seem to find a few more.
Calms nearby people for 60 seconds.
Increases Armor Rating by 50 points and increases Magic Resistance by 25%.
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
All magic skills improve 20% faster.
Shouts
Consumables
Potions, food and drink you find or buy. Their buffs are counted into your stats.
For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.