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Level 50
s6
p11
e6
c2
i2
a15
l14

Lvl 50 permadeath build
Fallout 76
Stealth archer
build
Published

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lvl
50
S
6
2
Easy Target

+50% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
1
Bandolier

Ballistic weapon ammo weighs 45% less.

lvl
22
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
1
Pack Rat

The weight of all junk items is reduced by 50%.

lvl
7
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
P
11
1
Hat Trick

Arrows and throwing weapons bounce towards an additional target dealing 70% damage.

lvl
2
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
3
Master Archer

Arrows and thrown melee weapons pierce targets.

lvl
35
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
6
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
Ironclad

Armor provides 20% more protection. Double if wearing a matching set.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Rejuvenated

You gain increased benefits from being Well Fed or Hydrated.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
2
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
I
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Contractor

Crafting workshop items now costs 50% fewer materials.

lvl
18
3
Weapon Artisan

You can repair any weapon to 200% of normal maximum condition.

lvl
40
3
White Knight

Your armor breaks 60% slower and is cheaper to repair.

lvl
39
3
Fix It Good

You can repair armor and Power Armor to 200% of normal maximum condition.

lvl
27
1
Armorer

Your crafted armor has improved durability and costs fewer materials.

lvl
15
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
A
15
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
2
Ammosmith

Produce 80% more rounds when crafting ammunition.

lvl
34
L
14
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
1
Mysterious Savior

A Mysterious Savior will occasionally appear to revive you when downed.

lvl
49
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Super Duper

When you craft anything, there is a 30% chance you'll get double results!

lvl
50
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (315 / 315)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
7
11
7
2
2
15
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
185
AP
210
HP
315
XP
+6%
Resistances
36
36
0
0
0
0
0
Evasion Chance
0
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