CAMP Build
Use this in your camp always!
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Explosives weigh 90% less.
The weight of all junk items is reduced by 75%.
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 90%.
80% chance to find extra meat from animal corpses.
Reap twice as much when harvesting flora.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Any chems you take last 100% longer.
You gain complete immunity to chem addiction.
Nuka-Cola drinks are now three times as beneficial.
Radiation now regenerates even more of your lost Health!
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
There's no chance you'll get addicted to alcohol.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 45%.
Increased Disease Resistance based on END.
Aim your gun at an Animal for a 75% chance to pacify it.
Your disease cures have a 50% chance to cure a disease on nearby teammates.
Hunger and thirst grow 80% slower when in camp or in a team workshop.
Gain 7 CHA when bartering at non-player vendors.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
The positive effects of pre-war alcohol are tripled.
Restore some of your team's hunger and thirst when you eat or drink.
Regenerate HP while on a team based on your CHA.
Your crafted armor has improved durability and costs fewer materials.
You get double the quantity when you craft chems!
You can repair armor and Power Armor to 160% of normal maximum condition.
Your Power Armor breaks 60% slower and is cheaper to repair.
Your crafted Power Armor now has improved durability and costs fewer materials.
Obtain more components when you scrap weapons and armor.
You can repair any weapon to 200% of normal maximum condition.
Your armor breaks 60% slower and is cheaper to repair.
Produce 80% more rounds when crafting ammunition.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Take no damage from falling.
Your Action Points regenerate faster when not over encumbered.
Find more canned goods based on your LCK.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
Find more first aid Chems based on your LCK.
Gain health regeneration while outside during rain or Rad Storms.
When you craft anything, there is a 30% chance you'll get double results!
Collect twice as much when harvesting wood.
Legendary perks
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Produce 150% more rounds when crafting ammunition.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.