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Level 300+
s8
p1
e15
c10
i10
a5
l7

CAMP Build
Fallout 76
build
Published

Use this in your camp always!

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Crafting builds, Support builds, Wealth builds

lvl
300+
S
8
+5
2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

2
Ordnance Express
lvl
31

Explosives weigh 90% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
1
+5
3
Butcher's Bounty
lvl
3

80% chance to find extra meat from animal corpses.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

E
15
2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
Chem Resistant
lvl
43

You gain complete immunity to chem addiction.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

3
Ghoulish
lvl
36

Radiation now regenerates even more of your lost Health!

1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

2
Professional Drinker
lvl
39

There's no chance you'll get addicted to alcohol.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

C
10
+5
3
Animal Friend
lvl
30

Aim your gun at an Animal for a 75% chance to pacify it.

1
Anti-Epidemic
lvl
34

Your disease cures have a 50% chance to cure a disease on nearby teammates.

2
Happy Camper
lvl
3

Hunger and thirst grow 80% slower when in camp or in a team workshop.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

2
Magnetic Personality
lvl
13

Gain 2 Charisma for each teammate, excluding yourself.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Philanthropist
lvl
39

Restore some of your team's hunger and thirst when you eat or drink.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

I
10
+5
1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

2
Fix It Good
lvl
27

You can repair armor and Power Armor to 160% of normal maximum condition.

3
Power Patcher
lvl
44

Your Power Armor breaks 60% slower and is cheaper to repair.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

3
Weapon Artisan
lvl
40

You can repair any weapon to 200% of normal maximum condition.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

A
5
2
Ammosmith
lvl
34

Produce 80% more rounds when crafting ammunition.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

1
Goat Legs
lvl
32

Take no damage from falling.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
7
+5
1
Can Do!
lvl
7

Find more canned goods based on your LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Mystery Meat
lvl
12

Stimpaks may generate edible meat tissue. Higher Rads improve the chance.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

1
Storm Chaser
lvl
35

Gain health regeneration while outside during rain or Rad Storms.

3
Super Duper
lvl
50

When you craft anything, there is a 30% chance you'll get double results!

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (360 / 360)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
14
6
16
15
15
5
12
S.
P.
E.
C.
I.
A.
L.
Carry Weight
258
AP
110
HP
360
XP
+45%
Resistances
58
0
0
0
0
0
42
Evasion Chance
0
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