Max DPS "Crit-or-miss" V64 Carbine
Combines several high damage engines to achieve a VATS Crit DPS build focused on the V63 Carbine. The main VATS mechanic is focused around ignoring accuracy by setting crit meter fill rate low enough that Four Leaf Clover proccs fill the bar, so every other shot is in VATS a crit, regardless of distance. We achieve this by combining 5/5 Limit-Breaker+Crit Savvy+Lucky Hit on top of a high Luck score from Unyielding. Keep Shooting!
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Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your Bullet Storm stack limit is increased by 10.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
Focus fire to gain +3% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Nuka-Cola drinks are now three times as beneficial.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Any chems you take last 100% longer.
The positive effects of pre-war alcohol last twice as long.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Gain Resistances and AP Regen based on your CHA while not on a team.
While your Health is low, gain increased damage and AP regen.
Energy weapon ammo weighs 90% less.
Your explosives do +60% damage.
Increase energy damage based on your INT.
Gain +10% damage per kill while on a Kill Streak (Max 10).
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
Action Points regenerate 45% faster.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (7)
Crit Damage: +1 (30m)
Crit Damage: +0.135 (6m), Damage: +7% (6m)
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
Max AP: +300
+100% Laser Gun Crit Damage (30m)
Explosive Damage: +30% (1h)
No hunger & thirst for 60m
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.