Alt YT
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+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 20% armor.
You deal 20% more damage per crippled limb your target has.
Gain more max HP per point in END.
You gain increased benefits from being Well Fed or Hydrated.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 15% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks and RadAway heal 60% faster.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
Your small guns gain a 10% stagger chance and +50% limb damage.
You do +10% ranged damage to close enemies.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 50%.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.