Generic Small Gun Onslaught
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+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
You are 50% harder to stagger.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Gain more VATS accuracy based on your PER.
Gain 50% of your bonus movement speed as reload speed.
Gain more max HP per point in END.
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Damage and Energy Resistance based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Run 20% faster when part of a team.
Gain more XP while on a team based on your CHA.
While your Health is low, gain increased damage and AP regen.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Increase energy damage based on your INT.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your ranged weapons do +12% weak spot damage.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
The Mysterious Savior will regularly appear to revive you when downed.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Find more non-explosive ammo based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (14)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables (15)
Intelligence: +7.5 (30m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Luck: +7.5 (30m)
Max AP: +50 (30m)
Strength: +5 (30m)
Max Health: +75 (30m)
Physical Resistance: +37.5 (1h)
Damage: +100% (30m)
Endurance: +7.5 (1h)
AP Regen: +25 (1h)
Energy Resistance: +87.5 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Agility: +7.5 (1h)
Luck: +5 (30m)
Perception: +5 (30m)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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