Skip to content
Level 300+
s10
p13
e4
c4
i7
a8
l10

Ice Breaker
Fallout 76
Bloodied PA Tank, Cryo DPS
build
Published

With ~80% damage reduction and Rejuvinators ticking for 1/3 ur lowered max hp every second and Cryo slowing ur enemies by 75% it'll be anomaly if you died.

Added bonus's:

  • Full speed in PA thanks to emergency protocols.
  • Nerd Rage damage bonus without the usual drawback of being a glass cannon.
  • Deal Sealer off-meta (Ice/Bleed) that works insanely well with the meta (Fire, i.e. Red Terror users in your party)
  • Strong dps.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Endgame builds, Tank builds

lvl
300+
S
10
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

2
Wound Salter
lvl
2

+20% damage against bleeding targets.

P
13
2
Concentrated Fire
lvl
2

Focus fire to gain +2% accuracy and damage per shot.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

E
4
+5
3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Radicool
lvl
38

The greater your Rads, the greater your Strength (max +5 STR)!

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Hardy
lvl
27

Take 30% less damage from explosions.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
+5
2
Cryologist
lvl
40

Increase cryo damage based on your INT.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

3
Power User
lvl
50

Fusion Core duration is now doubled.

A
8
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (15)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
15 mutations, 0 addictions

Consumables (2)

Corn Soup

AP Regen: +7.5 (30m)

+3 HP/s
+25% +15% 0.5
replaced
×1
Company Tea

AP Regen: +25 (1h), Disease resistance: +20 (1h)

+42% 0.5
×1
Total effect
AP Regen
 
+25
 
+20
Total weight 1
1 item fully replaced by later consumables

Weapons

Ice Breaker
harpoon-gun
Quad
Explosive
Lucky Hit
Pin-Pointer's
lvl 50
370
277
672/15s
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
12Harpoon
Range
0
119
237
100%50%
AP Cost
18 (7%) 14.3 shots before AP is depleted
14.4
1398
Legendary effects
Quad
Ammo Capacity: +300%
Explosive
Projectiles Explode for +20% Weapon Damage
Lucky Hit
Critical Charge: +15
Pin-Pointer's
Damage to Weak Point +20%
Enemies killed with Ice Breaker leave behind a Cryo Hazard
Modifications
Flechettes
Fires a shotgun blast of Harpoon Flechettes
No Muzzle
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
Bolstering Protocoled Hellcat Torso
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Damage from Ballistic Weapons -0.02
Emergency Protocols
-50% Damage Taken and +25% Move Speed when Health is below 20%
lvl 50
607
362
380
22
57
16
L
 
+2
Bolstering Hellcat Left Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
L
 
+2
Bolstering Hellcat Right Arm
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
L
 
+2
Bolstering Hellcat Left Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
L
 
+2
Bolstering Hellcat Right Leg
Bolstering
Grants up to 10% Damage Reduction at lower Health Percent
Luck
Luck +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
L
 
+2
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+2
L
 
+10
S
 
+10
Incoming Damage
 
x0.301
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 20% (84.78579999999998 / 424)
Rads: 800
Caps: 30000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
15
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 11
Bullet Storm
0 / 10
Character stats
31
21
12
7
28
21
28
S.
P.
E.
C.
I.
A.
L.
Carry Weight
330
AP
258
HP
424
AP Regen
+25
XP
+84%
Resistances
2479
1509
1525
92
222
61
20
Evasion Chance
0
Incoming Damage
x0.301
Share