Hybrid Shotgunner
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More: Close Range builds, Endgame builds, Stealth builds, Support builds
6 SPECIAL points
Gain more carry weight based on your STR.
Weights of all Chems (including Stimpaks) are reduced by 45%.
+10% damage to crippled targets per projectile your weapon fires.
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
20% of the damage dealt to a limb is applied to all limbs on your target.
Gun bashing does +50% damage and +75% limb damage.
Your ranged weapons ignore 20% armor.
+50% ranged damage when attacking the torso.
Your weapons have 2% increased damage per AP cost.
Your small guns have 45% better accuracy and spread.
Focus fire to gain +2% accuracy and damage per shot.
All food satisfies hunger by an additional 50%.
Increased Damage and Energy Resistance based on END while not diseased.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Bloodpacks and Cannibal now satisfy thirst, no longer irradiate, and heal twice as much.
You will never mutate from rads and RadAway will never cure mutations.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Regenerate HP while on a team based on your CHA.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Your crafted armor has improved durability and costs fewer materials.
Your crafted Power Armor now has improved durability and costs fewer materials.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your ranged attacks do an additional 30% sneak attack damage.
Your small guns gain a 10% stagger chance and +50% limb damage.
You are 75% harder to detect while sneaking.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your silenced weapons do an additional 50% sneak attack damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 25%.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.