luke
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Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
Gain more carry weight based on your STR.
You do +20% ranged damage to far enemies.
+75% ranged damage when attacking the torso.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Radiation now regenerates even more of your lost Health!
You no longer take Rad damage from swimming and can breathe underwater.
Gain more max HP per point in END.
Gain Limb Damage Reduction based on your END.
Each attack makes your target take increased damage.
Guns break 35% slower.
Your armor breaks 40% slower and is cheaper to repair.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
Falling below 40% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
Effects (3)
Carry weight +20, +jump height, INT -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
+5% DMG per kill while on a Kill Streak. Max HP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.