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Gain more carry weight based on your STR.
+50% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain 6% damage per 30 ammo spent. 10 max stacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Focus fire to gain +1% accuracy and damage per shot.
Gain more VATS accuracy based on your PER.
You deal 20% more damage per crippled limb your target has.
All drinks quench thirst by an additional 50%.
Increased Damage and Energy Resistance based on END while not diseased.
You take less radiation from eating or drinking based on your END.
Food and drink weights are reduced by 90%.
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Take 15% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Regenerate HP while on a team based on your CHA.
Gain 7 CHA when bartering at non-player vendors.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Big guns gain 30% accuracy. Double in Power Armor.
Obtain more components when you scrap weapons and armor.
Action Points regenerate 45% faster.
Your Action Points regenerate faster when not over encumbered.
Chance to Evade attacks based on AGI. (No Power Armor)
Falling below 40% health will automatically use a Stimpak, once every 20s.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Sneak to lose enemies, and running no longer affects stealth.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
V.A.T.S. criticals now do +50% damage.
Heavy guns gain a 4% stagger chance and +25% limb damage.
Slight chance your weapon will repair itself when hitting an enemy.
Critical Hits now only consume 55% of your critical meter.
Legendary perks
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Effects
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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