Tay Tay Build
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Focus fire to gain +3% accuracy and damage per shot.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Max AP based on END while not diseased.
Gain Radiation Resistance based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Increased Damage and Energy Resistance based on END while not diseased.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Action Points regenerate 45% faster.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.