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Level 75+
s9
p12
e4
c3
i3
a10
l15

ghoul rifleman
Fallout 76
build
Published ·

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lvl
75+
S
9
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
1
Easy Target

+25% ranged damage to crippled targets.

lvl
5
P
12
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Down Ranger

You do +20% ranged damage to far enemies.

lvl
2
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Tank Killer

Your ranged weapons ignore 20% armor.

lvl
30
E
4
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
C
3
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
I
3
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
1
Gunslinger

Your ranged weapons do +6% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Action Ghoul

The power of Glow makes your AP regenerate 45% faster.

lvl
50
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
1
Hyper Reflexes

When your Glow is high, gain a 10% evasion chance. (No Power Armor)

lvl
100
L
15
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Wild West Hands

12% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
300
(~83 level-ups)
Action Diet

On kills, heal 2 HP and reduce how feral you are by 2%.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50

Effects (3)

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
3 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Two Shot Glow-Sighted Radium Rifle
Two Shot
Explosive
V.A.T.S. Optimized
lvl 50
139
99
Fire Rate
40
shots per
10 sec
Semi-Auto
Ammo
40.45
Range
0
79
159
100%50%
AP Cost
8 (3%) 28.8 shots before AP is depleted
16.45
1352
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
V.A.T.S. Optimized
AP Cost: -35%
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Aligned Short Barrel
Weight: +15%
AP Cost: -10%
Forceful Stock
Weight: +35%
Recoil: -15%
Bash Damage: +25%
Large Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Vanguard's Secret Service Chest Piece
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Standard
No Misc
lvl 40
76
55
30
9
9
9
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Standard Style
Endurance +2, Charisma +2, Agility +2
Standard Lining
lvl 1
12
12
12
12
12
12
E
 
+2
C
 
+2
A
 
+2
Vanguard's Secret Service Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Standard
No Misc
lvl 40
37
27
15
5
5
5
Vanguard's Secret Service Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Standard
No Misc
lvl 40
37
27
15
5
5
5
Vanguard's Secret Service Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Standard
No Misc
lvl 40
37
27
15
5
5
5
Vanguard's Secret Service Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Standard
No Misc
lvl 40
37
27
15
5
5
5
Armor stats
Set:
Secret Service
full (5 / 5)
 
236
 
175
 
102
 
41
 
41
 
41
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+10
Incoming Damage
 
x0.984
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (320 / 320)
Glow: 0
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
0
Mutations
3
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 16
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
11
16
9
5
2
17
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
266
AP
230
HP
320
XP
+6%
Resistances
236
175
102
41
41
41
0
Evasion Chance
0
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