Pepper Shaker BoomFallout 76Peppershaker build utiliizing bulletstorm and onslaught and mainly using explosive rounds to cripple build Published
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Gain 3% damage per 30 ammo spent. 10 max stacks.
+50% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weapons spin up 60% faster.
+10% damage to crippled targets per projectile your weapon fires.
Your Bullet Storm stack limit is increased by 10.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your explosives detonate with twice the radius.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Gain more max HP per point in END.
Take 30% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Increased Disease Resistance based on END.
Armor provides 25% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Your stimpaks now also heal nearby teammates for 75% of normal strength.
Big guns gain 30% accuracy. Double in Power Armor.
Your explosives do +60% damage.
Fusion Core duration is now doubled.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Your ranged weapons do +12% weak spot damage.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Produce 40% more rounds when crafting ammunition.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
Armor Sets
Build several sets and switch between them to compare stats.
Power Armor Sets
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