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Low Level No-Crafting Mage (Legendary/Survival)
Skyrim
Low-Level No-Crafting Mage Legendary Survival
build
Published · Updated ·

This is a Low level No-Crafting No-Followers Mage build for Legendary Survival.

At just level 14, you are strong enough to take on the entire game, including Kartstaag; and, if you use cheats to increase your level, the Ebony Warrior.

Recommended for those who want to trivialize the game early on, without relying on the three Crafting Skills.

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More: Boss Killer builds, Close Range builds, Glass Cannon builds, Long Range builds, Mage builds

lvl 14
Based on spent perk points
You get 3256 XP from skills
You need 3250 XP to level up
Aspect of Terror Boosts Fire Damage

Take Aspect of Terror AFTER Augmented Flames 2/2.

How to level up Destruction.

Fast travelling to the other side of the map while casting Unbound Storms is the fastest way to level up Destruction.

However, that's not an option for Survival Mode.

If your roleplay rules allow it, find a Destruction Trainer early on (Wunfred in Windhelm and/or Faralda in Winterhold), train for one level and then pickpocket the money you just paid them.

While relying on save scumming, this method allows you to quickly get to Destruction Level 60, provided you have enough money (around 2000 Gold) and you also spend some points in Pickpocket, to increase your chances of successfully getting your gold back.

Why Conjuration?

Spell Absorption gives you a proportional chance of your Conjuration summons (Familiar/Atronachs) to "fail" and recharge your Magika instead.

With the Atronach Stone, you have a 50% chance of any cast of Flame Atronach to fail and give you back the original cost of the spell. This means that by stacking Conjuration cost modifiers, you can get back more Magika than you spent casting the spell, essentially turning Atronachs into a 50% chance to replenish your Magika.

Dual Casting or not?

While the Impact Perk is borderline broken, there are solid arguments against taking the Dual Casting Perk.

The most obious is that, without Impact, Dual Casting Destruction Spells is inefficient. You are paying 1.4 times the Magika for a mere 1.1 times increase in damage. Moreover, the Elemental series spells (Bolt, Flare, etc...) actually deal MORE damage if you cast with both hands WITHOUT having the Dual Casting perk.

For these reasons I would hold off taking Dual Casting and Impact until you have obtained Ignite (which you can cast by equipping Azhidal's Ring of Arcana, which you can get in Kolbjorn Barrow in Solstheim during the Unearthed quest).

Once you get access to Ignite, the higher damage provided by Dual Casting, coupled with the stagger effect of the Impact perk and the low Magika cost of Ignite iteself make it more efficient to slay high HP foes, that if you hadn't taken Dual Casting + Impact.

Recommended Spells

Main Spell: Elemental Bolt.

Other: Ignite for high HP targets. (In this case, replace the RIng of the Erudite with Azhidal's Ring of Arcana).

Recommended Races
  1. Breton: the ability to selectively turn on a 50% Spell Absorption effect for 60 seconds trivializes any fight with magic users (such as most Dragon Priests) if coupled with the Atronach Stone (as you get 100% Spell Absorption for those 60 seconds during which you Dragonskin ability is active).

  2. High Elf: +50 Magika helps a lot in the early game, even though it becomes less relevant later on. Your racial ability and your resistance to Fatigue are also nice to have.

  3. Nord: Resistance to cold makes exploring Skyrim way less annoying. Your racial ability can come in handy if you get cornered.

  4. Orc: in a vacuum, the best race in the game. Having resistance to both Cold AND Fatigue, as well as the ability to halve any incoming physical damage for 30 seconds can come in handy. Recommended if you are the type of person that gets bored with magic and will eventually switch to a physical build.

  5. Dunmer: resistance to Fatigue and level 25 Destruction right from the get go are nice to have. Your 50% resistance to Fire Damage increases your survivability as a Vampire.

  6. Bosmer: only here for the resistance to Fatigue.

  7. Khajit. only here for the resistance to Cold.

Reccomended Gauntlets and Boots

Gauntlets: CORRUPTED Ebony Spell Knight Boots.

Obtained by completing the "Cript Of the Heart" quest WITHOUT purifying the heart.


Boots: up to you.

What if I don't want to become a Vampire/Joing the Volkihar Clan?

In that case you will miss out on the Ring of the Erudite.

Good replacements are the Ring of the Mentor, obtained as a random rare drop while fishing, or any ring enchanted with Fortify Destruction.

Race
Argonian
+10
Lockpicking
+5
Light Armor, Sneak, Pickpocket, Restoration, and Alteration
Unlocks: Resist Disease, Waterbreathing, Histskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
230
stamina
100
magica
100
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
2
0
Lockpicking
0 xp
0
2
5
Pickpocket
0 xp
0
2
0
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
1155 xp
0
5
0
15
Novice Illusion
30
Hypnotic Gaze
50
Aspect of Terror
Conjuration
205 xp
0
2
5
15
Novice Conjuration
25
Apprentice Conjuration
Destruction
1896 xp
0
6
3
15
Novice Destruction
25
Apprentice Destruction
30
Augmented Flames (1/2) ,
Augmented Frost (1/2) ,
Augmented Shock (1/2)
60
Augmented Flames (2/2) ,
Augmented Frost (2/2) ,
Augmented Shock (2/2)
Restoration
0 xp
0
2
0
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
1
5

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition counts in the character stats.

Loadout

right hand
add right hand item
left hand
add left hand item
head
Nahkriin
Heavy Armor
25
23

Increases Magicka by 50 points, Destruction and Restoration spells cost 20% less to cast.

improve · Fine
Daedric Smithing
320
9
18
hands
Ebony Gauntlets
Heavy Armor
17
16

Sneaking is 28% better.

at your skill×2.17
add enchantment
improve · Fine
Ebony Smithing
275
7
13
body
Arch-Mage's Robes
Clothing

All spells cost 15% less to cast, and Magicka regenerates 100% faster.

100
1
54
feet
Telvanni Shoes
Clothing
1

Increases Shock Resistance by 70%.

improve · Fine
2
0
13
db
backpack
Mage Backpack
Clothing
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
shoulder
add shoulder
ring
Ring of the Erudite
Jewelry

While wearing this ring, you will receive 100 extra Magicka as well as regenerate Magicka faster.

1000
0.25
dg
amulet
Necromancer's Amulet
Jewelry

Increases your Magicka by 50 points, Conjuration spells cost 25% less to cast, Health and Stamina regenerates 75% slower.

100
0.5
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Argonian
Resist Disease (Argonian)
constant

Your Argonian blood gives you 50% resistance to disease.

Waterbreathing (Argonian)
constant

Your Argonian lungs can breathe underwater.

Histskin
power · 1/day

Invoke the power of the Hist to recover Health ten times faster for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Seeker of Sorcery
constant

All spells cost 10% less Magicka. Enchantments are 10% more powerful.

Black Book: The Sallow Regent
db
Secret of Arcana
power · 1/day

Spells cost no Magicka for 30 seconds.

Black Book: Filament and Filigree
db
Add Power

Shouts

Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 60s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 40s
Add Shout

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight and adds warmth, hunger, cold and fatigue. Set the state you plan to fight in; the character stats use it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already count toward crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
9
0
already +0%
Character stats
Health
230
Stamina
100
Magicka
370
Carry
225
Armor
44
−17.3%
Magic
15%
Shock
70%
Disease
50%
Warmth
98
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