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Level 49
s4
p4
e9
c9
i7
a8
l14

Junkie Pistol Whippen Vats
Fallout 76
build
Published

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lvl
49
1 SPECIAL
points left
S
4
2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

P
4
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

E
9
2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Cola Nut
lvl
14

Nuka-Cola drinks are now three times as beneficial.

2
All Night Long
lvl
41

The positive effects of pre-war alcohol last twice as long.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

C
9
2
Happy-Go-Lucky
lvl
17

Your Luck is increased by 3 while under the influence of alcohol.

3
Party Boy
lvl
24

The positive effects of pre-war alcohol are tripled.

1
Quack Surgeon
lvl
22

Revive other players with liquor!

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

I
7
3
Fix It Good
lvl
27

You can repair armor and Power Armor to 200% of normal maximum condition.

3
Power User
lvl
50

Fusion Core duration is now doubled.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

A
8
1
Guerrilla
lvl
5

You do +10% ranged damage to close enemies.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

L
14
2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

2
Psychopath
lvl
20

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (330 / 330)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
5
4
10
9
7
8
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
175
AP
140
HP
330
XP
+21%
Resistances
0
0
0
0
0
0
0
Evasion Chance
0
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